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science fiction

Starfinder Stuff for Pathfinder Second Edition

October 27, 2020 by thegamemaster Leave a Comment

Conversion rules for the inclusion of Starfinder content in a Pathfinder Second Edition game, if you like to mix your chocolate and peanut butter. Starfinder Stuff can be taken from the Starfinder Core Rulebook, Armory, and any other official Starfinder resource with GM approval. Normally, these would be located or obtained through events in the … [Read more…]

Posted in: Games, Tutorials Tagged: conversion, D20, fantasy, pathfinder, pathfinder 2e, pathfinder second edition, rules, sci-fi, science fiction, starfinder

Faith in Play #34: Guidance and The Machine

September 1, 2020 by M. J. Young, Chaplain 1 Comment

This is Faith in Play #34:  Guidance and The Machine, for September 2020. Some people I know are terrified of the vision of the world in Person of Interest, the television series currently available on Netflix.  In it, a man going by the name of Harold Finch has created a hardware/software combination that monitors and … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: artificial intelligence, camera, cell phone, computer, data, devotional, father brown, god, guidance, hardware, harold finch, john reese, joss carter, lionel fusco, metaphor, moses, Netflix, paul, Person of Interest, prophet, root, saint paul, samantha groves, sameen shaw, sci-fi, science fiction, scifi, software, terrorism, terrorist, terrorist attacks, The Machine

RPG-ology #33: Flirting

August 18, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #33:  Flirting, for August 2020. There was a Game Ideas Unlimited article of this title that addressed these ideas (not, it should be noted, romance).  That article appears to have been lost, and this is an attempt to address the ideas afresh. We roleplay for many different reasons.  Ron Edwards has identified … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: asia, bullies, character death, characters, creative agenda, death, engineer, evil, fighters, Game Ideas Unlimited, gamism, GNS, gunslinger, medieval, Narnia, outer space, post-apocalyptic, role-playing, roleplaying, saturn 5, sci-fi, science fiction, starship, swordfighter, toontown, western, wild west, wizard

RPG-ology #31: Screen Wrap

June 16, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #31:  Screen Wrap, for June 2020. This was originally published on June 29, 2001, at Gaming Outpost, as Game Ideas Unlimited:  Screen Wrap. I usually call it “recursive occlusion”; but that’s because that’s what Peter Davison’s Doctor called it in Castrovalva, and now that I get around to thinking about what that … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: Castrovalva, corridors, doctor who, dungeon, fantasy, Game Ideas Unlimited, Gaming Outpost, labyrinth, map, map-making, mapping, maps, matter transmission, matter transmitter, maze, minotaur, multiverser, Nimon, Peter Davison, recursive occlusion, sci-fi, science fiction, scifi, screen, space station, Tank, teleport, teleportation, the box, The Master, Tom Baker, transfer points, transmat, transmats, trap, Tristan, Tristan's Labyrinth, tunnels

RPG-ology #29: Political Correction

April 21, 2020 by M. J. Young, Chaplain 2 Comments

This is RPG-ology #29:  Political Correction, for April 2020. The phrase has been around long enough that I cannot imagine anyone in the English-speaking world does not know what “politically correct” means.  In the short form it means never saying anything that might offend any member of any minority group, whether or not such a … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: abortion, ACLU, aliens, American Civil Liberties Union, attorney, belief, Captain Kirk, chaos, crossing lines, dwarf, Enemy Mine, Fahrenheit 451, fantasy, first amendment, freedom of expression, futuristic, half-orc, historic, impolite, Justice Oliver Wendall Holmes, Klingons, lawful, lawyer, non-player character, orc, paul cardwell, Politically Correct, politically incorrect, rape, ray bradbury, role-playing, role-playing game, science fiction, sex, Star Trek VI: The Undiscovered Country, Tick Tick Tick, violence

RPG-ology #25: Transmats

December 17, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #25:  Transmats, for December 2019. This article has been republished from Gaming Outpost’s Game Ideas Unlimited series from June, 2001, only slightly edited for republication here, originally entitled Game Ideas Unlimited:  Transmats. Matter transmitters bug me.  In short, I find them incredible in the most basic meaning of that word:  I don’t … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: containment, cooking, dilithium crystals, disintegrate, disintegrating, disintegrator, doctor who, force field, Game Ideas Unlimited, Gaming Outpost, generate, healing, Heisenberg, Heisenberg Uncertainty Principle, Larry Niven, matter transmission, matter transmitter, medicine, nuclear bomb, nuclear fission, pattern loss, power, pseudo-science, reintegrate, replication, replicator, roast, science, science fiction, scifi, spirit, spirits, star trek, technology, teleportation, transmat, transmats

Faith in Play #23: Kralc’s Law

October 1, 2019 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #23:  Kralc’s Law, for October 2019. I don’t want to say that Arthur C. Clarke is famous for this; he is, after all, author of the book behind one of the most iconic of near-term science fiction space travel movies (have I limited that enough?), 2001:  A Space Odyssey.  However, he … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: 2001 A Space Oddessey, Apostles, Arthur C. Clarke, Bah Ke'gehn, Clarke's Law, Deadpool, faith healing, james "the amazing" randi, James Randi, jesus, Kralc's Law, magic, miracle, miracles, multiverser, rationality, regeneration, resurrection, Ruthra C. Kralc, science, science fiction, space travel, technology

Tales From the Loop

October 30, 2018 by Leave a Comment

Last weekend I was invited to participate as a guest star in a session of Tales from the Loop (TFL), Simon Stålenhag’s RPG set in a science-fictionalized small town from the 1980’s. The Player Characters are a band of kids (12 – 15 years of age) who are caught up in mysterious events surrounding a secret … [Read more…]

Posted in: Games, Reviews, RPGs, Sessions to Remember Tagged: 1980's, dinosaurs, e.t., explorers, mad scientist, review, role-playing, roleplaying, rpg, sci-fi, science fiction, scifi, session report, simon Stålenhag, stranger things, super 8, tales from the loop, the goonies, velociraptor

Monkey Business, a Circuit Breakers adventure

May 29, 2018 by Leave a Comment

Some time ago, I shared a play report and review for my Primetime Adventures campaign Circuit Breakers. For the purposes of discussing PTA’s mechanics and concepts, I will assume that you’ve already read that article. If something is confusing, I recommend going back to read it again. Or better yet, pick up a copy for yourself.  … [Read more…]

Posted in: Circuit Breakers, Sessions to Remember Tagged: artificial intelligence, Circuit Breakers, cyberpunk, detroit, primetime adventures, robots, science fiction, scifi

Magic: Essential to Faith, Essential to Fantasy

January 24, 2017 by M. J. Young, Chaplain Leave a Comment

I believe in magic. I see the world as a vast battlefield on which the supernatural armies of God and Satan struggle for the souls of men. Magic is rampant in this world. Every time a believer sins or a sinner repents, these are events of spiritual significance. To quote from the movie Ladyhawke, “I believe in miracles; it’s … [Read more…]

Posted in: Magic Symposium, The Way the Truth and the Dice Tagged: agnostic, atheism, demons, fantasy, magic, mj young, samurai jack, science fiction, sorcery, spiritual warfare, supernatural, symposium, the way the truth and the dice, wtd
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