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RPG-ology #33: Flirting

August 18, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #33:  Flirting, for August 2020. There was a Game Ideas Unlimited article of this title that addressed these ideas (not, it should be noted, romance).  That article appears to have been lost, and this is an attempt to address the ideas afresh. We roleplay for many different reasons.  Ron Edwards has identified … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: asia, bullies, character death, characters, creative agenda, death, engineer, evil, fighters, Game Ideas Unlimited, gamism, GNS, gunslinger, medieval, Narnia, outer space, post-apocalyptic, role-playing, roleplaying, saturn 5, sci-fi, science fiction, starship, swordfighter, toontown, western, wild west, wizard

Faith in Play #32: Zealots

July 7, 2020 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #32:  Zealots, for July 2020. Some years back in one of my games an important local military official was murdered, and under the authority of their cavalier the party took over investigating the crime.  They had out-of-character reason to believe that a certain local cleric and his two acolytes were … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: acolytes, AD&D, advanced dungeons & dragons, adventure grades, alignment, belief, cavalier, chaos, chaotic, characters, cleric, corner alignment, D&D, dungeons & dragons, evil, good, investigation, law, lawful, murder, neutral, neutrality, order, players, religion, rights, selfish, side alignment, simon the zealot, wickedness

Faith in Play #27: Believing Balance

February 4, 2020 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #27:  Believing Balance, for February 2020. Over a year ago we began a series on the notion that in the Original Advanced Dungeons & Dragons® game system alignment was the True Religion, what characters actually believed.  We have since examined those beliefs in Goodness, Wickedness, Order, and Individualism, the four … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: AD&D, advanced dungeons & dragons, alignment, chaos, chaotic, characters, cleric, cross-principled, druid, druidic, druidism, druids, evil, faith, good and evil, killing, law, lawful, legal, liberty, neutral, neutrality, nuclear bomb, order, pragmatic, religion, selfish, selfishness

Environment Matters: Improving Your Gaming Area

November 26, 2019 by mgarcia Leave a Comment

A wonderful thing about fantasy role-playing games is that they unfold mainly in the minds of the players. They are games of wonder and imagination. Players that keep this concept firmly in mind realize that they can play almost anywhere. Over the years, I’ve played AD&D (my game of choice) in basements, in dining rooms, … [Read more…]

Posted in: Tutorials Tagged: AD&D, ambiance, bookcase, books, candles, characters, computer, corkboard, game, game room, game table, gaming mat, gm tips, Johnn Four, plexiglas, role-playing game, roleplaying game, roleplayingtips.com, screen, tabletop, terrain

The Whip of Andrei Korsky

October 31, 2017 by mgarcia Leave a Comment

The Editor noticed that a certain magical whip has been instrumental in several battles during Mike’s Isenwald campaign, so I asked him to give us a write-up of the whip and its origin. He couldn’t remember much of the details about the session, but he did have this character profile for Andrei Korsky, which includes … [Read more…]

Posted in: Exploration of Isenwald, Games, Sessions to Remember Tagged: characters, D&D, dungeons & dragons, dungeons and dragons, equipment, fantasy, northumbria, role-playing, roleplaying, rpg, settings, treasure, world building, worldbuilding

Faith and Gaming: Wisdom

November 22, 2016 by M. J. Young, Chaplain Leave a Comment

I am often confronted in games by what I can only describe as foolishness on the part of the characters. Players often state that their characters are doing things that no sane person would even consider doing; and they, the players, have the nerve to get upset when their foolishness reaps its rewards. Recently someone … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: alignment, characters, D&D, dungeons & dragons, dungeons and dragons, faith, faith and gaming, foolishness, gaming, gary gygax, mjyoung, wisdom

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: GM as Actor

August 4, 2016 by Dave Mattingly Leave a Comment

GM as Actor GMs also need to take on the role of actor. When heroes encounter villains, allies, or neutrals, they want for them to be interesting enough to be able to tell one from another. When the NPCs perform their heroic or dastardly deeds, they should remain feasibly consistent with what the players have already learned about them. Cult … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: acting, actor, advice, characterization, characters, dave mattingly, experience, experience talks, game master, gamemaster, GM, gm tips, npc, npcs, the way the truth and the dice, tips, wtd
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