• The Way, the Truth, & the Dice
  • Join the Guild!
  • About Us
    • Statement of Faith
    • Code of Conduct
    • Constitution
  • Store
Christian Gamers Guild

D&D

Prep for Single Session Adventures

September 8, 2020 by mgarcia Leave a Comment

Part 3 of a series on designing and running one-shot scenarios.  If you missed any of the earlier articles, find them here: Designing the Adventure part 1 • Design part 2 Give out Characters Beforehand If you decide to use pre-generated characters, send the character sheets to your players before game day. This will allow them … [Read more…]

Posted in: Tutorials Tagged: AD&D, adventure design, characters, D&D, goblins, npcs, preparation, single session

The First Line of Offense

August 25, 2020 by Matthew B

For the first time, I left the evening of D&D feeling accomplished. This time, things seemed to click. The DM drew us further into our character development, and I felt more connected to the character I had essentially created as a joke, as well as a game that was still extremely foreign to me. My … [Read more…]

Posted in: The D&Degenerate Tagged: D&D, dungeons & dragons, dungeons and dragons, role-playing, roleplaying, saving the game, session report, squirrel, unwritten rules

Designing Single-Session Adventures part 2

August 11, 2020 by mgarcia Leave a Comment

In part 1 of this series on single-session adventures, Michael gave the broad strokes of adventure design, from the desired playstyle to decisions on system and settings. Now we move into more specific adventure construction advice. If you missed the previous article, find it here: Designing the Adventure part 1 Consider Multiple Environments George Lucas … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing roleplaying, roleplayingtips.com, rpg, star wars, tips

RPG-ology #32: Doing Something

July 21, 2020 by M. J. Young, Chaplain

This is RPG-ology #32:  Doing Something, for July 2020. Although this is actually about a gaming referee technique, I’m starting with an example from a book, my novel Verse Three, Chapter One, freely accessible on the web.  It also begins with magic items, but moves beyond that to objects in other settings and genres. As … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: advice, books, bottles, contracts, creative writing, D&D, deeds, design, documents, e.r. jones, er jones, fantasy, fiction, game, harry potter, harry potter and the half-blood prince, j.k. rowling, jewelry, jk rowling, knick-knacks, letters, magic, magic items, non-player character, novel, old verses new, referee, referee technique, role-playing game, roleplaying game, sorceress, Verse Three Chapter One

Designing Single-Session Adventures part 1

July 14, 2020 by mgarcia 2 Comments

Part one of a four-article series on designing and running a one-shot, single-session adventure. See the end of the article for links to the rest of the series. Unfortunately, I’ve never been to a gaming convention, but for years I have been intrigued by the early tournament adventures of the late 1970s and early 1980s. … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing, roleplaying, rpg, tips

Faith in Play #32: Zealots

July 7, 2020 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #32:  Zealots, for July 2020. Some years back in one of my games an important local military official was murdered, and under the authority of their cavalier the party took over investigating the crime.  They had out-of-character reason to believe that a certain local cleric and his two acolytes were … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: acolytes, AD&D, advanced dungeons & dragons, adventure grades, alignment, belief, cavalier, chaos, chaotic, characters, cleric, corner alignment, D&D, dungeons & dragons, evil, good, investigation, law, lawful, murder, neutral, neutrality, order, players, religion, rights, selfish, side alignment, simon the zealot, wickedness

Faith in Play #30: Conflict

May 5, 2020 by M. J. Young, Chaplain

This is Faith in Play #30:  Conflict, for May 2020. A few years back my band Collision left its equipment set up in a church in which we had been practicing.  The drummer had gotten our logo made as a drum head cover, so there was this picture of the earth crashing into a giant … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: alignment, battle, christianity, Collision, D&D, demons, dungeons & dragons, e.r. jones, enemy, evil, faith, fantasy, good, good and evil, images, lewis, magic, multiverser, spiritual, spiritual battle, tolkien, war, weapons

RPG-ology #28: Character Death

March 17, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #28:  Character Death, for March 2020. A couple times recently I have seen social media posts calling for role playing gamers to express their opinions about character death.  The promoter indicated that he was planning to write an article on the subject, and eventually I had the opportunity to read it–but honestly … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: basic dungeons & dragons, blue box, character death, D&D, death, Diana Jones Award, dungeons & dragons, faith in play, fear, funerals, gamma world, goblins, Holmes edition, illusionism, mourning, multiverser, non-player character, orc, role-playing, role-playing game, roleplaying, roleplaying game, ron edwards, total party kill

RPG-ology #24: An Amusing Dungeon

November 19, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #24:  An Amusing Dungeon, for November 2019. On June 1, 2001, Gaming Outpost began publishing Game Ideas Unlimited with an introduction to the author and the series plan.  The following week this article appeared, only slightly edited for republication here, under the title Game Ideas Unlimited:  An Amusing Dungeon.   Some years … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: AD&D, advanced dungeons & dragons, adventure design, amusement park, betting, creativity, D&D, dnd, dragons, dungeon design, dungeons & dragons, dungeons and dragons, funhouse, Game Ideas Unlimited, Gaming Outpost, gryphon, hippogriff, labyrinth, maze, merry-go-round, pegasus, roller coaster, shooting gallery, tilt-a-whirl, trap, traps, world building, worldbuilding

Faith in Play #22: Individualism

September 3, 2019 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #22:  Individualism, for September 2019. Quite a few years ago now I was playing a character in an experimental Attorney class in a game largely based on original Advanced Dungeons and Dragons™.  I had just successfully defended a player character (an Antipaladin) on a murder and robbery charge, and the … [Read more…]

Posted in: Faith in Play Tagged: ACLU, AD&D, advanced dungeons & dragons, alignment, anarchy, attorney, belief, bill of rights, c.s. lewis, chaos, chaotic, character, CS Lewis, D&D, democracy, dnd, dungeons & dragons, dungeons and dragons, evil, good, good and evil, goodness, greed, individual, law, lawful, lawyer, libertarian, liberty, order, religion, role-playing game, roleplaying game, selfish, selfishness, society, wickedness
« Previous 1 2 3 … 7 Next »

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Archives

  • May 2025 (2)
  • April 2025 (2)
  • March 2025 (2)
  • February 2025 (2)
  • January 2025 (3)
  • December 2024 (2)
  • November 2024 (2)
  • October 2024 (2)
  • September 2024 (2)
  • August 2024 (2)
  • July 2024 (2)
  • June 2024 (2)
  • May 2024 (2)
  • April 2024 (2)
  • March 2024 (2)
  • February 2024 (2)
  • January 2024 (3)
  • December 2023 (2)
  • November 2023 (2)
  • October 2023 (2)
  • September 2023 (2)
  • August 2023 (2)
  • July 2023 (2)
  • June 2023 (2)
  • May 2023 (2)
  • April 2023 (2)
  • March 2023 (2)
  • February 2023 (2)
  • January 2023 (2)
  • December 2022 (3)
  • November 2022 (2)
  • October 2022 (2)
  • September 2022 (2)
  • August 2022 (5)
  • July 2022 (2)
  • June 2022 (2)
  • May 2022 (3)
  • April 2022 (3)
  • March 2022 (2)
  • February 2022 (2)
  • January 2022 (2)
  • December 2021 (4)
  • November 2021 (4)
  • October 2021 (2)
  • September 2021 (2)
  • August 2021 (2)
  • July 2021 (3)
  • June 2021 (4)
  • May 2021 (3)
  • April 2021 (2)
  • March 2021 (2)
  • February 2021 (2)
  • January 2021 (2)
  • December 2020 (6)
  • November 2020 (4)
  • October 2020 (4)
  • September 2020 (5)
  • August 2020 (5)
  • July 2020 (4)
  • June 2020 (5)
  • May 2020 (2)
  • April 2020 (2)
  • March 2020 (2)
  • February 2020 (2)
  • January 2020 (3)
  • December 2019 (4)
  • November 2019 (4)
  • October 2019 (2)
  • September 2019 (3)
  • August 2019 (4)
  • July 2019 (5)
  • June 2019 (5)
  • May 2019 (4)
  • April 2019 (7)
  • March 2019 (4)
  • February 2019 (5)
  • January 2019 (5)
  • December 2018 (5)
  • November 2018 (4)
  • October 2018 (5)
  • September 2018 (4)
  • August 2018 (4)
  • July 2018 (5)
  • June 2018 (4)
  • May 2018 (5)
  • April 2018 (4)
  • March 2018 (4)
  • February 2018 (4)
  • January 2018 (6)
  • December 2017 (4)
  • November 2017 (4)
  • October 2017 (5)
  • September 2017 (4)
  • August 2017 (5)
  • July 2017 (4)
  • June 2017 (4)
  • May 2017 (6)
  • April 2017 (5)
  • March 2017 (4)
  • February 2017 (4)
  • January 2017 (5)
  • December 2016 (4)
  • November 2016 (5)
  • October 2016 (4)
  • September 2016 (5)
  • August 2016 (10)
  • July 2016 (9)
  • June 2016 (9)
  • May 2016 (7)

Recent Comments

  1. JUDY mARGARET aRLISS on RPG-ology #89: Characterization
  2. JUDY mARGARET aRLISS on RPG-ology #89: Characterization
  3. Bryan on RPG-ology #86: Uncertainty
  4. M. J. Young on RPG-ology #86: Uncertainty
  5. EricV on RPG-ology #86: Uncertainty

Copyright © 2025 Christian Gamers Guild.

Omega WordPress Theme by ThemeHall