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RPG-ology #70: Value

September 19, 2023 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #70:  Value, for September 2023. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition for locating a copy of this and a number of other lost Game Ideas Unlimited articles.  This was originally Game Ideas Unlimited:  Value, and is reposted here with minor … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: Game Ideas Unlimited, role-playing game, roleplaying game, rpg, settings, world building, worldbuilding

Thoughts on Game Session Summaries

May 10, 2022 by mgarcia Leave a Comment

Player A: “Where did we leave off last session?” DM: “You guys just finished exploring the temple.” Player B: “That’s right! Let’s go shopping.” Player C: “Are we back in town yet?” Player B: “Yeah, we said we were going back.” DM: “You’re not back yet. You talked about going.” Player C: “Can we just … [Read more…]

Posted in: Tutorials Tagged: chronicler, DM, encounter, goal, location, notes, players, plot, role playing games, role-playing game, roleplaying tips, session report, story, treasure

Faith in Play #54: Stigma

May 3, 2022 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #54:  Stigma, for May 2022. Half a year ago, when RPG-ology #48:  Embraces was published, a reader following our Facebook page (which exists primarily to let people know we exist somewhere else) commented that we should drop the word “Christian” from our group’s name.  I responded to ask why, but … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: bad guys, characters, christian, christian gamers guild, facebook, faith in play, fiction, gamers, marriage, relationships, role-playing game, roleplaying, romance, rpg-ology, song of solomon

RPG-ology #53: In the Spirit of Radio

April 19, 2022 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #53:  In the Spirit of Radio, for April 2022. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition.  This was originally published in the Winter 2004 edition of the Daedalus e-zine, and was forgotten when that publication vanished.  However, having seen the French … [Read more…]

Posted in: RPG-ology Tagged: advice, characterization, characters, creation, disney, fantasy, fear, gaming, hobbits, imagination, magic, monsters, multiverser, music, relationships, role-playing, role-playing game, roleplaying, roleplaying game, ron edwards, rpg, science fiction, settings, social, sorcerer, story, television, tips, tolkien, universalis, world building, worldbuilding

Designing Deeper Adventures

December 22, 2020 by mgarcia Leave a Comment

No, this article isn’t about dungeons or caves. It’s about a design lesson that I only learned as an adult. As a kid, I skimmed through the Dungeon Masters Guide and the Monster Manuals countless times, planning adventures or just perusing all of the intriguing stuff within. Though this wasn’t playing, it was still magic. … [Read more…]

Posted in: Tutorials Tagged: advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, gm tips, magic, role-playing, role-playing game, tips, world building, worldbuilding

RPG-ology #32: Doing Something

July 21, 2020 by M. J. Young, Chaplain

This is RPG-ology #32:  Doing Something, for July 2020. Although this is actually about a gaming referee technique, I’m starting with an example from a book, my novel Verse Three, Chapter One, freely accessible on the web.  It also begins with magic items, but moves beyond that to objects in other settings and genres. As … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: advice, books, bottles, contracts, creative writing, D&D, deeds, design, documents, e.r. jones, er jones, fantasy, fiction, game, harry potter, harry potter and the half-blood prince, j.k. rowling, jewelry, jk rowling, knick-knacks, letters, magic, magic items, non-player character, novel, old verses new, referee, referee technique, role-playing game, roleplaying game, sorceress, Verse Three Chapter One

RPG-ology #29: Political Correction

April 21, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #29:  Political Correction, for April 2020. The phrase has been around long enough that I cannot imagine anyone in the English-speaking world does not know what “politically correct” means.  In the short form it means never saying anything that might offend any member of any minority group, whether or not such a … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: abortion, ACLU, aliens, American Civil Liberties Union, attorney, belief, Captain Kirk, chaos, crossing lines, dwarf, Enemy Mine, Fahrenheit 451, fantasy, first amendment, freedom of expression, futuristic, half-orc, historic, impolite, Justice Oliver Wendall Holmes, Klingons, lawful, lawyer, non-player character, orc, paul cardwell, Politically Correct, politically incorrect, rape, ray bradbury, role-playing, role-playing game, science fiction, sex, Star Trek VI: The Undiscovered Country, Tick Tick Tick, violence

RPG-ology #28: Character Death

March 17, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #28:  Character Death, for March 2020. A couple times recently I have seen social media posts calling for role playing gamers to express their opinions about character death.  The promoter indicated that he was planning to write an article on the subject, and eventually I had the opportunity to read it–but honestly … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: basic dungeons & dragons, blue box, character death, D&D, death, Diana Jones Award, dungeons & dragons, faith in play, fear, funerals, gamma world, goblins, Holmes edition, illusionism, mourning, multiverser, non-player character, orc, role-playing, role-playing game, roleplaying, roleplaying game, ron edwards, total party kill

RPG-ology #27: Cures for Dropping Dice

February 18, 2020 by M. J. Young, Chaplain 1 Comment

This is RPG-ology #27:  Cures for Dropping Dice, for February 2020. If you play real role playing games, the dice can be a bit of a problem.  No matter how careful you are, sometimes they roll off the table–and players are not always terribly careful.  My first role playing game–Basic Dungeons & Dragons first edition, … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: Bill Friant, dice, dice box, dice tower, friends, gamers, John Cross, Pop-o-matic dice, random, randomness, role-playing game, roleplaying game, roleplaying games, spreadsheet, stopwatch, tips

Sewers and Such

January 14, 2020 by mgarcia Leave a Comment

Someone once wrote that good Game Masters seem to know a little bit about everything. If it’s not obvious, this is because they need to know how the world works so they can make their own game settings seem real. I know this first-hand from years of running fantasy campaigns. At one point or another, … [Read more…]

Posted in: Uncategorized Tagged: advice, fantasy, gm tips, greece, history, indus river valley, irrigation, knossos, paris, role-playing, role-playing game, roleplaying, roleplaying game, rome, rpg, sanitation, settings, sewer, sewers, tips, water, world building, worldbuilding
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