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Christian Gamers Guild

Experience Talks

Overview of the Articles on the New Christian Gamers Guild Website

November 28, 2017 by M. J. Young, Chaplain 1 Comment

Over the past eighteen months, our diligent and dedicated webmaster Bryan has been republishing much of the material generated by and for the Christian Gamers Guild over the previous two decades in a new web format which is thought to be more accessible and is certainly better looking.  That has included material from our e-zine … [Read more…]

Posted in: Bible Study, Chaplain's Corner, Conventions, Experience Talks, Faith and Gaming, Faith in Play, Games, Lands in the Clouds, Magic Symposium, Media, Northumbria, Reviews, RPG Cartography, RPG-ology, RPGs, Sessions to Remember, The Servant GM, The Way the Truth and the Dice, Tutorials, Uncategorized, Video Games Tagged: faith and gaming, faith in play, gaming, mj young, mjyoung, role-playing, roleplaying, rpg-ology, the way the truth and the dice, the way the truth the dice, wtd

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Experience Talks: Closing Thoughts for Game Masters

September 6, 2016 by Dave Mattingly Leave a Comment

Over the past few weeks, Dave has talked about six roles the GM plays—Director, Writer, Referee, Host, Actor, and Tactician—and how each of those roles helps to make a fun and memorable game. During the Game Summary A good GM runs a smooth game by making his players comfortable immersing themselves in the game, by running a … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, prep, preparation, role-playing, roleplaying, rpg, summary, the way the truth the dice, tips, wtd

Experience Talks: GM as Tactician

August 18, 2016 by Dave Mattingly Leave a Comment

A GM also has to be the tactician for the NPCs. There are various ways for GMs to run the opposition in battle. Reactive Tactics The opposition can react based on what the players’ characters do. If the hero brick squares off against the villain mentalist, the villain speedster could intervene. If the hero swordsman prepares to attack the … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, battle, combat, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, npc, npcs, opposition, strategy, tactical, tactician, tactics, the way the truth the dice, tips, villains, wtd

Experience Talks: GM as Actor

August 4, 2016 by Dave Mattingly Leave a Comment

GM as Actor GMs also need to take on the role of actor. When heroes encounter villains, allies, or neutrals, they want for them to be interesting enough to be able to tell one from another. When the NPCs perform their heroic or dastardly deeds, they should remain feasibly consistent with what the players have already learned about them. Cult … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: acting, actor, advice, characterization, characters, dave mattingly, experience, experience talks, game master, gamemaster, GM, gm tips, npc, npcs, the way the truth and the dice, tips, wtd

Experience Talks: GM as Host

July 14, 2016 by Dave Mattingly Leave a Comment

GM as Host The GM is also the host of the game. Whether the game is at the GM’s home or not, it is still the GM that is responsible for the game. New Players When new players want to join, they should feel welcome so that they enjoy the experience and want to return — make them feel … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, friendship, game master, gamemaster, GM, gm tips, host, role-playing, role-playing game, roleplaying, rpg, social, tips

Experience Talks: GM as Referee

July 7, 2016 by Dave Mattingly Leave a Comment

  GM as Referee GMs also have to act as referee/judge when running a game. In other games that require a referee (such as football), the referees must know the rules in and out, and be ready to make a call instantly. GMing is a little different, since the GM not only enforces the rules like other referees; he’s … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, argument, champions, cheating, conflict, conflict resolution, dave mattingly, disagreement, experience, experience talks, flight of the conchords, fudge, fudging, game master, gamemaster, genre, GM, gm tips, hurt feelings, peace, peace keeping, peacekeeping, quarrel, referee, rulings, star hero, story, the way the truth and the dice, tips, toon, wtd

Experience Talks: GM as Writer

June 30, 2016 by Dave Mattingly Leave a Comment

GM as Writer …and then the elephant said, “Not with my trunk, you don’t!” A good GM also acts as writer, whether he has written the stories himself or not. The situation is similar to a playwright who has created a script, yet has to endure the director’s differing interpretation, the casting director’s questionable role assignments, and the actor’’ mediocre … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, dave mattingly, equivocation, experience, experience talks, game master, gamemaster, GM, gm tips, magician's choice, railroad, railroading, script, star hero, story, the way the truth and the dict, tips, writer, wtd
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