This is Faith in Play #35: Seekers, for October 2020. The “magic” in our role playing games is “make believe.” It’s not real, and no one could by reading any of the Dungeons & Dragons rulebooks or source books learn how to do any “real magic,” if such a thing exists. Indeed, you can’t learn … [Read more…]
“Magic is a matter of symbolism and intent.” —Randall Garrett, Too Many Magicians Most role-playing games (RPGs) include some kind of magic or occult phenomena as part of the game. This fact makes some people uncomfortable. Some Christians go so far as to insist that any activity—games, movies, whatever—including the portrayal of magic must be avoided in … [Read more…]
God created man in His own image, in the image of God He created him, male and female He created them… The Lord God fashioned into a woman the rib which He had taken from the man, and brought her to the man. Genesis 1:27; 2:22, UNASB Last month we were examining the inclusion of … [Read more…]
Late last year (2002 at the time of this writing), on what I hope I may be excused for calling an inauspicious day, someone known to me only by an Internet screen name, somewhere else in these United States, was persecuted for being a gamer.
It was inevitable that this subject would eventually surface in this series. After all, the supernatural elements in many role playing games are the ones most feared and criticized by those who oppose them, and eventually something would have to be said about them. But it is just ironic coincidence that the issue has come … [Read more…]
First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also … [Read more…]