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2022 at the Christian Gamers Guild Reviewed

December 31, 2022 by M. J. Young, Chaplain Leave a Comment

We again finished the year, and should observe the tradition to post an index of the past year’s articles on the last day.  In December of 2021 we published 2021 At the Christian Gamers Guild Reviewed, and in previous years 2020 at the Christian Gamers Guild Reviewed; 2019 at the Christian Gamers Guild Reviewed; Thirteen … [Read more…]

Posted in: Bible Study, Chaplain's Corner, Faith in Play, RPG-ology Tagged: AD&D, advanced dungeons & dragons, bible study, christian, D&D, design, dungeons & dragons, dungeons and dragons, game design, Game Ideas Unlimited, ghosts, gm tips, guidance, heroes, mjyoung, player tips, sentience, superheroes, tips

Customizing Player Characters

June 29, 2021 by mgarcia Leave a Comment

On one hand, Dungeons & Dragons is so popular and well established that it seems silly to write about so fundamental a part of the game as character class. On the other hand, the game has evolved over four decades, and many players today are too young to recall much of the game in its … [Read more…]

Posted in: Tutorials Tagged: classes, D&D, dragon magazine, dungeons and dragons, indiana jones, Johnn Four, pillars of the earth, races, raiders of the lost ark, roleplaying, roleplaying tips, romancing the stone, unearthed arcana

Christianity and Role-Playing Games

December 29, 2020 by Scott Bennie Leave a Comment

In September 2006, Christian Gamers Guild member Scott Bennie posted several drafts of this article to the guild group mailing list.  It appears not to have made it to the web site, an oversight which is being addressed presently. Christianity and Role-Playing Games: Toward Reconciliation The price of living in grace is that we must … [Read more…]

Posted in: Uncategorized Tagged: c.s. lewis, D&D, dungeons & dragons, dungeons and dragons, fantasy, gaming, j.r.r. tolkien, lewis, lord of the rings, lotr, Middle Earth, Narnia, occultism, role-playing, testament, the chronicles of narnia, tolkien, voyage of the dawn treader

Designing Deeper Adventures

December 22, 2020 by mgarcia Leave a Comment

No, this article isn’t about dungeons or caves. It’s about a design lesson that I only learned as an adult. As a kid, I skimmed through the Dungeon Masters Guide and the Monster Manuals countless times, planning adventures or just perusing all of the intriguing stuff within. Though this wasn’t playing, it was still magic. … [Read more…]

Posted in: Tutorials Tagged: advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, gm tips, magic, role-playing, role-playing game, tips, world building, worldbuilding

The First Line of Offense

August 25, 2020 by Matthew B

For the first time, I left the evening of D&D feeling accomplished. This time, things seemed to click. The DM drew us further into our character development, and I felt more connected to the character I had essentially created as a joke, as well as a game that was still extremely foreign to me. My … [Read more…]

Posted in: The D&Degenerate Tagged: D&D, dungeons & dragons, dungeons and dragons, role-playing, roleplaying, saving the game, session report, squirrel, unwritten rules

Designing Single-Session Adventures part 2

August 11, 2020 by mgarcia Leave a Comment

In part 1 of this series on single-session adventures, Michael gave the broad strokes of adventure design, from the desired playstyle to decisions on system and settings. Now we move into more specific adventure construction advice. If you missed the previous article, find it here: Designing the Adventure part 1 Consider Multiple Environments George Lucas … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing roleplaying, roleplayingtips.com, rpg, star wars, tips

Designing Single-Session Adventures part 1

July 14, 2020 by mgarcia 2 Comments

Part one of a four-article series on designing and running a one-shot, single-session adventure. See the end of the article for links to the rest of the series. Unfortunately, I’ve never been to a gaming convention, but for years I have been intrigued by the early tournament adventures of the late 1970s and early 1980s. … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing, roleplaying, rpg, tips

RPG-ology #24: An Amusing Dungeon

November 19, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #24:  An Amusing Dungeon, for November 2019. On June 1, 2001, Gaming Outpost began publishing Game Ideas Unlimited with an introduction to the author and the series plan.  The following week this article appeared, only slightly edited for republication here, under the title Game Ideas Unlimited:  An Amusing Dungeon.   Some years … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: AD&D, advanced dungeons & dragons, adventure design, amusement park, betting, creativity, D&D, dnd, dragons, dungeon design, dungeons & dragons, dungeons and dragons, funhouse, Game Ideas Unlimited, Gaming Outpost, gryphon, hippogriff, labyrinth, maze, merry-go-round, pegasus, roller coaster, shooting gallery, tilt-a-whirl, trap, traps, world building, worldbuilding

Faith in Play #22: Individualism

September 3, 2019 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #22:  Individualism, for September 2019. Quite a few years ago now I was playing a character in an experimental Attorney class in a game largely based on original Advanced Dungeons and Dragons™.  I had just successfully defended a player character (an Antipaladin) on a murder and robbery charge, and the … [Read more…]

Posted in: Faith in Play Tagged: ACLU, AD&D, advanced dungeons & dragons, alignment, anarchy, attorney, belief, bill of rights, c.s. lewis, chaos, chaotic, character, CS Lewis, D&D, democracy, dnd, dungeons & dragons, dungeons and dragons, evil, good, good and evil, goodness, greed, individual, law, lawful, lawyer, libertarian, liberty, order, religion, role-playing game, roleplaying game, selfish, selfishness, society, wickedness

Tales of a D&Degenerate: Volume 1

July 23, 2019 by Matthew B 1 Comment

Volume 1: Are you sure you don’t want to be a Bard? Did you know that the soldiers at Jesus crucifixion were avid anglers? Yep, they spent their time casting lots. I know, I know. Please, slowly remove your palm from your forehead and forgive me for that one. Generally, I can’t help myself but … [Read more…]

Posted in: Sessions to Remember, The D&Degenerate Tagged: asl, bards, cold shoulder, D&D, dad jokes, dungeons and dragons, humor, puns, s. pell slanga, slanga, wizard
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