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Christian Gamers Guild

Month: November 2016

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Faith and Gaming: Wisdom

November 22, 2016 by M. J. Young, Chaplain Leave a Comment

I am often confronted in games by what I can only describe as foolishness on the part of the characters. Players often state that their characters are doing things that no sane person would even consider doing; and they, the players, have the nerve to get upset when their foolishness reaps its rewards. Recently someone … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: alignment, characters, D&D, dungeons & dragons, dungeons and dragons, faith, faith and gaming, foolishness, gaming, gary gygax, mjyoung, wisdom

Lands in the Clouds—Spirit

November 15, 2016 by rcbrooks Leave a Comment

SPIRIT SPIRIT is a new stat in LitC. Spirit reflects a character’s growth and presence in the spirit world. SPIRIT works much like CONSTITUTION except it applies to SPIRIT damage, which adds STRESS to a character. SPIRIT attacks seek to break a character (see FLIPPED OUT under STRESS). At that point the character is susceptible … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, fantasy, games, grit, lands in the clouds, LitS, roleplaying game, rpg, rules, settings, world building

Faith and Gaming: Awe

November 8, 2016 by M. J. Young, Chaplain Leave a Comment

I was looking back at the article Good Guys in this series, as it discussed how we can bring our faith into our games by playing characters who directly express that faith, when it suddenly occurred to me that I could not remember a character playing that sense of awe we sometimes have when we … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: aladdin, c.s. lewis, charles williams, divine, divinity, djinn, djinni, faith, faith and gaming, fear, gaming, genie, gods, mjyoung, multiverser, paul, saint paul, trembling, zeus

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

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