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Deliver Us From Evil — Rules for an Exorcism Ritual

September 19, 2017 by mgarcia Leave a Comment

Deliver Us From Evil Optional Rules for the Ritual of Exorcism “And they cried, ‘Dominus, in Thy name, even wicked spirits are under our dominion!’ And He replied, ‘I saw the Enemy hurled from Heaven like a thunderbolt. You know I granted you power over all the powers of wickedness… Nevertheless, take not pride in … [Read more…]

Posted in: Games, Northumbria Tagged: cleric, clerics, demon, exorcism, fantasy, games, magic, possession, religion, roleplaying, rules, settings, world building

Keeping Their Heads Down

April 18, 2017 by Charles Franklin 4 Comments

Trickles of sweat stung his eyes and slowly worked down his back. This jungle wasn’t anything like the New Jersey Pine Barrens he grew up in. He viewed the dark with the special night vision goggles that made everything look like some bizarre green seascape. Ten years as a city cop had not prepared him for humping through a tropical rain forest. “Pepsi, … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

Hitting Them Where it HURTS

March 7, 2017 by Charles Franklin Leave a Comment

This article by Charles Franklin originally appeared in The Way, the Truth & the Dice issue 1 in the spring of 1999. It is reposted here with permission from the author. I was watching a classic science fiction film this weekend with my four-year-old son and one scene in particular emphasized the way combat is portrayed … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, conflict, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

A Christian Game

January 10, 2017 by M. J. Young, Chaplain 1 Comment

I was recently re-reading my article Faith and Gaming:  Christian Games (I often re-read my old material, and sometimes it gets me thinking afresh about issues previously addressed, so I write new ones like this one, usually posted over at the mark Joseph “young” web log).  I think every time I read that article, which … [Read more…]

Posted in: Chaplain's Corner, Games Tagged: faith and gaming, games, mjyoung, rules

Spirit Kin and the Great Houses

December 13, 2016 by rcbrooks Leave a Comment

Great Houses In ages past, when the Harbingers made landfall at Cloudhead, they brought the GIFTS with them. Since that day, people in the solar system have discovered special abilities given to them. The GIFTS were to help the people thrive together and to fight against the evils which had implanted themselves into the solar … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, fantasy, games, great houses, grit, lands in the clouds, LitS, rcbrooks, roleplaying game, rules, settings, spirit, worldbuilding

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Lands in the Clouds—Spirit

November 15, 2016 by rcbrooks Leave a Comment

SPIRIT SPIRIT is a new stat in LitC. Spirit reflects a character’s growth and presence in the spirit world. SPIRIT works much like CONSTITUTION except it applies to SPIRIT damage, which adds STRESS to a character. SPIRIT attacks seek to break a character (see FLIPPED OUT under STRESS). At that point the character is susceptible … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, fantasy, games, grit, lands in the clouds, LitS, roleplaying game, rpg, rules, settings, world building

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Experience Talks: Closing Thoughts for Game Masters

September 6, 2016 by Dave Mattingly Leave a Comment

Over the past few weeks, Dave has talked about six roles the GM plays—Director, Writer, Referee, Host, Actor, and Tactician—and how each of those roles helps to make a fun and memorable game. During the Game Summary A good GM runs a smooth game by making his players comfortable immersing themselves in the game, by running a … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, prep, preparation, role-playing, roleplaying, rpg, summary, the way the truth the dice, tips, wtd
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