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Christian Gamers Guild

Faith and Gaming: Wisdom

November 22, 2016 by M. J. Young, Chaplain Leave a Comment

I am often confronted in games by what I can only describe as foolishness on the part of the characters. Players often state that their characters are doing things that no sane person would even consider doing; and they, the players, have the nerve to get upset when their foolishness reaps its rewards. Recently someone … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: alignment, characters, D&D, dungeons & dragons, dungeons and dragons, faith, faith and gaming, foolishness, gaming, gary gygax, mjyoung, wisdom

Lands in the Clouds—Spirit

November 15, 2016 by rcbrooks Leave a Comment

SPIRIT SPIRIT is a new stat in LitC. Spirit reflects a character’s growth and presence in the spirit world. SPIRIT works much like CONSTITUTION except it applies to SPIRIT damage, which adds STRESS to a character. SPIRIT attacks seek to break a character (see FLIPPED OUT under STRESS). At that point the character is susceptible … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, fantasy, games, grit, lands in the clouds, LitS, roleplaying game, rpg, rules, settings, world building

Faith and Gaming: Awe

November 8, 2016 by M. J. Young, Chaplain Leave a Comment

I was looking back at the article Good Guys in this series, as it discussed how we can bring our faith into our games by playing characters who directly express that faith, when it suddenly occurred to me that I could not remember a character playing that sense of awe we sometimes have when we … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: aladdin, c.s. lewis, charles williams, divine, divinity, djinn, djinni, faith, faith and gaming, fear, gaming, genie, gods, mjyoung, multiverser, paul, saint paul, trembling, zeus

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Faith and Gaming: The Best

October 25, 2016 by M. J. Young, Chaplain Leave a Comment

Many years ago I was at summer camp; it was a rather unusual summer camp. It was run by the United Presbyterian Church on the Lebanon, New Jersey, campgrounds of the American Baptist Convention, and it was for high school aged students who loved to perform music, giving them the opportunity to work under the … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: faith, faith and gaming, gaming, mjyoung, music, sportsmanship

Lands in the Clouds—Alignment

October 18, 2016 by rcbrooks Leave a Comment

Alignment Alignment in Lands in the Clouds is simplified with an optional rules mechanic of Soul Points and Rage Points. The other distinctions are left to the character in-game as benevolence or malevolence as defined by their actions. Every adventure has opportunities for characters to change their outlook. Aspiring towards benevolent goals in critical moments may … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, game, grit, lands in the clouds, LitS, roleplaying game, rpg, rules, settings, world building

Faith and Gaming: Justice

October 11, 2016 by M. J. Young, Chaplain Leave a Comment

There are ultimately two views of the universe. It is not quite so simple as the Christian view versus everyone else; that which Christians believe about the universe is shared by many other people. But the prevailing view of the age is not the Christian view; and if we are to bring our faith to … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: balance, consequences, evil, fairness, faith, faith and gaming, gaming, good, justice, mercy, mjyoung, morality

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Faith and Gaming: Fantasy

September 27, 2016 by M. J. Young, Chaplain Leave a Comment

Often you will get advice from Christians suggesting that if you want to play role playing games as a Christian you need to remove the magic from the games. Don’t play the wizards, whatever you do; and if you have the choice, stick to science fiction games, or espionage or western or other settings in … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: c.s. lewis, charles williams, espionage, faith, faith and gaming, fantasy, gaming, j.r.r. tolkien, magic, miracles, mjyoung, role-playing, roleplaying, science fiction, The Expositor, western, wizards

Lands in the Clouds—STRESS

September 20, 2016 by rcbrooks Leave a Comment

STRESS   STRESS is a mechanic which represents characters pushing beyond their physical limitations. For every 1 point of STRESS, a character is -1 to attack, armor class, saving throws, stat checks and skill checks. A character reduces the STRESS penalty by their WISDOM bonus. So it is not uncommon for some characters to carry … [Read more…]

Posted in: Games, Lands in the Clouds Tagged: D20, d20 ogl, grit, lands in the clouds, LitC, mechanics, ogl, rules, settings, stress
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