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the way the truth the dice

Overview of the Articles on the New Christian Gamers Guild Website

November 28, 2017 by M. J. Young, Chaplain 1 Comment

Over the past eighteen months, our diligent and dedicated webmaster Bryan has been republishing much of the material generated by and for the Christian Gamers Guild over the previous two decades in a new web format which is thought to be more accessible and is certainly better looking.  That has included material from our e-zine … [Read more…]

Posted in: Bible Study, Chaplain's Corner, Conventions, Experience Talks, Faith and Gaming, Faith in Play, Games, Lands in the Clouds, Magic Symposium, Media, Northumbria, Reviews, RPG Cartography, RPG-ology, RPGs, Sessions to Remember, The Servant GM, The Way the Truth and the Dice, Tutorials, Uncategorized, Video Games Tagged: faith and gaming, faith in play, gaming, mj young, mjyoung, role-playing, roleplaying, rpg-ology, the way the truth and the dice, the way the truth the dice, wtd

Keeping Their Heads Down

April 18, 2017 by Charles Franklin 4 Comments

Trickles of sweat stung his eyes and slowly worked down his back. This jungle wasn’t anything like the New Jersey Pine Barrens he grew up in. He viewed the dark with the special night vision goggles that made everything look like some bizarre green seascape. Ten years as a city cop had not prepared him for humping through a tropical rain forest. “Pepsi, … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

Precious Moments at WAR!

April 1, 2017 by thegamemaster 1 Comment

I’m sure you’ve seen the cute yet spiritual Precious Moments figures somewhere. (If not, go to your local greeting card store or check out the Precious Moments web page at http://www.pmcdolls.com) Chances are, someone near and dear to you collects them. They look nice enough in the cabinet, but wouldn’t it be fun to take them out and play with … [Read more…]

Posted in: Games, The Way the Truth and the Dice Tagged: collectibles, game, humor, miniatures, precious moments, rules, the way the truth and the dice, the way the truth the dice, wtd

Hitting Them Where it HURTS

March 7, 2017 by Charles Franklin Leave a Comment

This article by Charles Franklin originally appeared in The Way, the Truth & the Dice issue 1 in the spring of 1999. It is reposted here with permission from the author. I was watching a classic science fiction film this weekend with my four-year-old son and one scene in particular emphasized the way combat is portrayed … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, conflict, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Experience Talks: Closing Thoughts for Game Masters

September 6, 2016 by Dave Mattingly Leave a Comment

Over the past few weeks, Dave has talked about six roles the GM plays—Director, Writer, Referee, Host, Actor, and Tactician—and how each of those roles helps to make a fun and memorable game. During the Game Summary A good GM runs a smooth game by making his players comfortable immersing themselves in the game, by running a … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, prep, preparation, role-playing, roleplaying, rpg, summary, the way the truth the dice, tips, wtd

Experience Talks: GM as Tactician

August 18, 2016 by Dave Mattingly Leave a Comment

A GM also has to be the tactician for the NPCs. There are various ways for GMs to run the opposition in battle. Reactive Tactics The opposition can react based on what the players’ characters do. If the hero brick squares off against the villain mentalist, the villain speedster could intervene. If the hero swordsman prepares to attack the … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, battle, combat, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, npc, npcs, opposition, strategy, tactical, tactician, tactics, the way the truth the dice, tips, villains, wtd

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