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adventure design

A Three-Act Opening

April 12, 2022 by mgarcia Leave a Comment

A Three Act Opening: A Story Within a Story By Michael Garcia Originally written February 2022 More on George Lucas’ and Steven Spielberg’s Raiders of the Lost Ark (1981)?  Has Mike seen any other movies?, you ask.  The film is admittedly one of my favorites, and, as I continue to discover, it seems to be … [Read more…]

Posted in: Tutorials Tagged: adventure design, aristotle, blake snyder, carter thallon, chase, climax, design, film, foreshadowing, george lucas, gm tips, guy sclanders, indiana jones, Insider, Johnn Four, lara croft, Lara Croft Tomb Raider, Lawrence Kasdan, movies, plot, raiders of the lost ark, resolution, setting, steven spielberg, syd field, The Mummy, traps

2020 at the Christian Gamers Guild Reviewed

December 31, 2020 by M. J. Young, Chaplain 3 Comments

The year 2020 surprised all of us, as we scrambled to make life work under entirely different conditions.  However, the viral impact on our web site was minimal, as although we slowed down a bit we continued providing what we hope are valuable quality articles on gaming and faith.  Last December we published 2019 at … [Read more…]

Posted in: Bible Study, Chaplain's Corner, Conventions, Faith in Play, Games, Roll for Teaching, RPG-ology, The D&Degenerate, Tutorials Tagged: adventure design, alignment, autism, balance, character death, christian games, contortionist, death, dependent, derek white, dice, dungeons & dragons, faith in play, fiction, freedom, freedom of expression, Game Ideas Unlimited, games, geek, geek preacher, guidance, handicap, illusionism, knights of the dinner table, magic, map, mapping, matthew butler, metaphor, michael garcia, monster, neutrality, Person of Interest, Politically Correct, psionics, role-playing, rpg-ology, sewers, single session, spiritual warfare, superstition, teaching, teleportation, thanks, undead, vampires

Running the Single Session Adventure

September 22, 2020 by mgarcia Leave a Comment

The fourth and final piece of a series on designing and running one-shot scenarios. If you missed any of the earlier articles, find them here: Designing the Adventure part 1 • Design part 2 • Prep for the Session Encourage Play that Saves Time In Part 1 of this series, I wrote that I would avoid issues … [Read more…]

Posted in: Tutorials Tagged: adventure, adventure design, characters, single session

Prep for Single Session Adventures

September 8, 2020 by mgarcia Leave a Comment

Part 3 of a series on designing and running one-shot scenarios.  If you missed any of the earlier articles, find them here: Designing the Adventure part 1 • Design part 2 Give out Characters Beforehand If you decide to use pre-generated characters, send the character sheets to your players before game day. This will allow them … [Read more…]

Posted in: Tutorials Tagged: AD&D, adventure design, characters, D&D, goblins, npcs, preparation, single session

Designing Single-Session Adventures part 2

August 11, 2020 by mgarcia Leave a Comment

In part 1 of this series on single-session adventures, Michael gave the broad strokes of adventure design, from the desired playstyle to decisions on system and settings. Now we move into more specific adventure construction advice. If you missed the previous article, find it here: Designing the Adventure part 1 Consider Multiple Environments George Lucas … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing roleplaying, roleplayingtips.com, rpg, star wars, tips

Designing Single-Session Adventures part 1

July 14, 2020 by mgarcia 2 Comments

Part one of a four-article series on designing and running a one-shot, single-session adventure. See the end of the article for links to the rest of the series. Unfortunately, I’ve never been to a gaming convention, but for years I have been intrigued by the early tournament adventures of the late 1970s and early 1980s. … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing, roleplaying, rpg, tips

RPG-ology #24: An Amusing Dungeon

November 19, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #24:  An Amusing Dungeon, for November 2019. On June 1, 2001, Gaming Outpost began publishing Game Ideas Unlimited with an introduction to the author and the series plan.  The following week this article appeared, only slightly edited for republication here, under the title Game Ideas Unlimited:  An Amusing Dungeon.   Some years … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: AD&D, advanced dungeons & dragons, adventure design, amusement park, betting, creativity, D&D, dnd, dragons, dungeon design, dungeons & dragons, dungeons and dragons, funhouse, Game Ideas Unlimited, Gaming Outpost, gryphon, hippogriff, labyrinth, maze, merry-go-round, pegasus, roller coaster, shooting gallery, tilt-a-whirl, trap, traps, world building, worldbuilding

RPG-ology #22: Snow Day

September 17, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #22:  Snow Day, for September 2019. As I write this, it’s snowing; snow is sticking to the ground, and we’re probably going to be snowed in.  At least, the boys are hoping there will be no school tomorrow. That makes no sense to most of you as you read this.  By the … [Read more…]

Posted in: RPG-ology Tagged: adventure design, blizzard, clouds, cold, description, drifts, environment, imagination, imagine, imagining, senses, setting, settings, snow, snowflakes, visibility, weather, world building, worldbuilding

RPG-ology #21: Living In the Past

August 20, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #21:  Living In the Past, for August 2019. All four of my grandparents have died.  I have also lost my father, and both of my wife’s parents are gone.  I had a long list of great uncles and great aunts at one time, but it has dwindled to nothing, and of my … [Read more…]

Posted in: RPG-ology Tagged: adventure design, boy scouts, c.s. lewis, creative writing, CS Lewis, death, dying, family, Game Ideas Unlimited, grandparent, marriage, parent, relationships, world building, worldbuilding, worlds, writing

RPG-ology #8: The Illusion of Choice

July 17, 2018 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #8:  The Illusion of Choice, for July 2018. Last time we talked a bit about the power of the referee, how it can be abused, and the principles that should prevent that abuse.  This time our focus is on how to use that power in a way that will enhance the game … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: adventure design, control, Game Ideas Unlimited, illusion, illusionism, multiverser, places to go people to be, scenario, terrorism, the impossible thing before breakfast, theory

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