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RPG-ology #73: Sense

December 19, 2023 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #73:  Sense, for December 2023. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition for locating a copy of this and a number of other lost Game Ideas Unlimited articles.  This was originally Game Ideas Unlimited:  Sense, and is reposted here with minor … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: multiverser, role-playing, role-playing game, roleplaying, roleplaying game, rpg, science fiction, world building, worldbuilding

RPG-ology #70: Value

September 19, 2023 by M. J. Young, Chaplain 3 Comments

This is RPG-ology #70:  Value, for September 2023. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition for locating a copy of this and a number of other lost Game Ideas Unlimited articles.  This was originally Game Ideas Unlimited:  Value, and is reposted here with minor … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: Game Ideas Unlimited, role-playing game, roleplaying game, rpg, settings, world building, worldbuilding

Faith in Play #68: Prayer

July 4, 2023 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #68:  Prayer, for July 2023. This arose in discussion on the Christian Gamers Guild mailing list.  It seems that someone mentioned a new role playing game in which players were expected to verbalize the in-game prayers of their fictional characters to the real God.  Guild members had mixed reactions to … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: c.s. lewis, character, christian, christian gamers guild, cleric, CS Lewis, deity, faith and gaming, fiction, game, god, gods, i game, identification, improvisation, jesus, multiverser, prayer, roleplaying game, worlds

RPG-ology #53: In the Spirit of Radio

April 19, 2022 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #53:  In the Spirit of Radio, for April 2022. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition.  This was originally published in the Winter 2004 edition of the Daedalus e-zine, and was forgotten when that publication vanished.  However, having seen the French … [Read more…]

Posted in: RPG-ology Tagged: advice, characterization, characters, creation, disney, fantasy, fear, gaming, hobbits, imagination, magic, monsters, multiverser, music, relationships, role-playing, role-playing game, roleplaying, roleplaying game, ron edwards, rpg, science fiction, settings, social, sorcerer, story, television, tips, tolkien, universalis, world building, worldbuilding

RPG-ology #32: Doing Something

July 21, 2020 by M. J. Young, Chaplain

This is RPG-ology #32:  Doing Something, for July 2020. Although this is actually about a gaming referee technique, I’m starting with an example from a book, my novel Verse Three, Chapter One, freely accessible on the web.  It also begins with magic items, but moves beyond that to objects in other settings and genres. As … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: advice, books, bottles, contracts, creative writing, D&D, deeds, design, documents, e.r. jones, er jones, fantasy, fiction, game, harry potter, harry potter and the half-blood prince, j.k. rowling, jewelry, jk rowling, knick-knacks, letters, magic, magic items, non-player character, novel, old verses new, referee, referee technique, role-playing game, roleplaying game, sorceress, Verse Three Chapter One

RPG-ology #28: Character Death

March 17, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #28:  Character Death, for March 2020. A couple times recently I have seen social media posts calling for role playing gamers to express their opinions about character death.  The promoter indicated that he was planning to write an article on the subject, and eventually I had the opportunity to read it–but honestly … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: basic dungeons & dragons, blue box, character death, D&D, death, Diana Jones Award, dungeons & dragons, faith in play, fear, funerals, gamma world, goblins, Holmes edition, illusionism, mourning, multiverser, non-player character, orc, role-playing, role-playing game, roleplaying, roleplaying game, ron edwards, total party kill

RPG-ology #27: Cures for Dropping Dice

February 18, 2020 by M. J. Young, Chaplain 1 Comment

This is RPG-ology #27:  Cures for Dropping Dice, for February 2020. If you play real role playing games, the dice can be a bit of a problem.  No matter how careful you are, sometimes they roll off the table–and players are not always terribly careful.  My first role playing game–Basic Dungeons & Dragons first edition, … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: Bill Friant, dice, dice box, dice tower, friends, gamers, John Cross, Pop-o-matic dice, random, randomness, role-playing game, roleplaying game, roleplaying games, spreadsheet, stopwatch, tips

Sewers and Such

January 14, 2020 by mgarcia Leave a Comment

Someone once wrote that good Game Masters seem to know a little bit about everything. If it’s not obvious, this is because they need to know how the world works so they can make their own game settings seem real. I know this first-hand from years of running fantasy campaigns. At one point or another, … [Read more…]

Posted in: Uncategorized Tagged: advice, fantasy, gm tips, greece, history, indus river valley, irrigation, knossos, paris, role-playing, role-playing game, roleplaying, roleplaying game, rome, rpg, sanitation, settings, sewer, sewers, tips, water, world building, worldbuilding

Environment Matters: Improving Your Gaming Area

November 26, 2019 by mgarcia Leave a Comment

A wonderful thing about fantasy role-playing games is that they unfold mainly in the minds of the players. They are games of wonder and imagination. Players that keep this concept firmly in mind realize that they can play almost anywhere. Over the years, I’ve played AD&D (my game of choice) in basements, in dining rooms, … [Read more…]

Posted in: Tutorials Tagged: AD&D, ambiance, bookcase, books, candles, characters, computer, corkboard, game, game room, game table, gaming mat, gm tips, Johnn Four, plexiglas, role-playing game, roleplaying game, roleplayingtips.com, screen, tabletop, terrain

RPG-ology #23: Nonrandom Thought

October 15, 2019 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #23:  Nonrandom Thought, for October 2019. A long time back in Faith and Gaming:  Mechanics we talked about Fortune, one of three methods of resolving outcomes in our games:  the use of dice, cards, and other randomizers to create unpredictable random outcomes.  We discussed then the question of how Christian faith relates … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: cards, chance, dice, fortune, game design, killing, multiverser, odds, probability, random, randomness, role-playing game, roleplaying game
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