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Hitting Them Where it HURTS

March 7, 2017 by Charles Franklin Leave a Comment

This article by Charles Franklin originally appeared in The Way, the Truth & the Dice issue 1 in the spring of 1999. It is reposted here with permission from the author. I was watching a classic science fiction film this weekend with my four-year-old son and one scene in particular emphasized the way combat is portrayed … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, conflict, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

Real and Imaginary Violence

February 21, 2017 by M. J. Young, Chaplain 1 Comment

Role playing games have been criticized for many things that are easily explained. Readers of this magazine don’t need to hear why the involvement of magic, false gods, or demons and devils isn’t a real objection to role playing per se. Or hear why it doesn’t matter if we play with non-Christians whose characters may reject God and His morality even more … [Read more…]

Posted in: Chaplain's Corner, The Way the Truth and the Dice Tagged: battle, c.s. lewis, combat, D&D, dungeons & dragons, fight, fighters, fighting, law, legal, military, movies, perelandra, police, robert heinlein, roleplaying, satan, soldiers, sports, starship troopers, video games, violence, war, warfare, x-com

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Faith and Gaming: Fantasy

September 27, 2016 by M. J. Young, Chaplain Leave a Comment

Often you will get advice from Christians suggesting that if you want to play role playing games as a Christian you need to remove the magic from the games. Don’t play the wizards, whatever you do; and if you have the choice, stick to science fiction games, or espionage or western or other settings in … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: c.s. lewis, charles williams, espionage, faith, faith and gaming, fantasy, gaming, j.r.r. tolkien, magic, miracles, mjyoung, role-playing, roleplaying, science fiction, The Expositor, western, wizards

Experience Talks: Closing Thoughts for Game Masters

September 6, 2016 by Dave Mattingly Leave a Comment

Over the past few weeks, Dave has talked about six roles the GM plays—Director, Writer, Referee, Host, Actor, and Tactician—and how each of those roles helps to make a fun and memorable game. During the Game Summary A good GM runs a smooth game by making his players comfortable immersing themselves in the game, by running a … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, prep, preparation, role-playing, roleplaying, rpg, summary, the way the truth the dice, tips, wtd

Faith and Gaming: Good Guys

August 30, 2016 by M. J. Young, Chaplain Leave a Comment

A short time ago someone writing to thank the Christian Gamers Guild for this Faith and Gaming series asked a question which had not been addressed, and which perhaps should have been recognized and addressed long before this, given the thoughts in our Preliminaries: how, in practical terms, do we integrate our faith into our … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: charity, D&D, devotion, dungeons and dragons, faith, faith and gaming, gaming, good works, mjyoung, multiverser, religion, role-playing, roleplaying

Faith and Gaming: Mind Powers

August 23, 2016 by M. J. Young, Chaplain 99 Comments

Most gamers call them psionics, a term coined in the middle of the last century for the idea that we could use our minds to change the world around us directly. But to many, they are just another form of magic, and therefore a danger to the saved and the lost alike. To believe in … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: athanasius, augustine of hippo, city of god, faith, faith and gaming, gaming, jules verne, levitation, magic, mjyoung, psionics, psych, psychic, reading, role-playing, roleplaying, rpg, shawn spencer, speech, st athanasius, st augustine, telekinesis, telepathy, teleportation

Faith and Gaming: Characters

August 9, 2016 by M. J. Young, Chaplain Leave a Comment

More than two decades ago now, before I’d ever heard of role playing games or Dungeons & Dragons™ or the hobby game industry, I took an undergraduate course in creative writing, specifically writing fiction. I suppose I had some distant dream of retiring and writing the next great fantasy novel, and I thought this would … [Read more…]

Posted in: Chaplain's Corner, Faith and Gaming Tagged: atheist, character, characterization, Come Live Die, creative writing, faith, faith and gaming, gaming, George Verwer, multiverser, novel, pagan, role-playing, roleplaying, roleplaying game, rpg, Verse Three Chapter One
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