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superheroes

RPG-ology #66: Identity

May 16, 2023 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #66:  Identity, for May 2023. Our thanks to Regis Pannier and the team at the Places to Go, People to Be French edition for locating a copy of this and a number of other lost Game Ideas Unlimited articles.  This was originally Game Ideas Unlimited:  Flirting, and is reposted here with minor … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: character, character death, cross-gender, death, exploration, homosexuality, horror, sex, sexuality, sliders, superheroes, undead, vampires

2022 at the Christian Gamers Guild Reviewed

December 31, 2022 by M. J. Young, Chaplain Leave a Comment

We again finished the year, and should observe the tradition to post an index of the past year’s articles on the last day.  In December of 2021 we published 2021 At the Christian Gamers Guild Reviewed, and in previous years 2020 at the Christian Gamers Guild Reviewed; 2019 at the Christian Gamers Guild Reviewed; Thirteen … [Read more…]

Posted in: Bible Study, Chaplain's Corner, Faith in Play, RPG-ology Tagged: AD&D, advanced dungeons & dragons, bible study, christian, D&D, design, dungeons & dragons, dungeons and dragons, game design, Game Ideas Unlimited, ghosts, gm tips, guidance, heroes, mjyoung, player tips, sentience, superheroes, tips

Faith in Play #58: Supers

September 6, 2022 by M. J. Young, Chaplain 2 Comments

This is Faith in Play #58:  Supers, for September 2022. Last month I added Heroes to the list of archetypes from which we can learn something, and in conclusion I distinguished those ordinary people who rise to the need from the more potent archetype which I called the superhero.  I said maybe we would come … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: archetypes, batman, captain america, comics, conan, evil, good, green arrow, heroes, Lex Luthor, mercenaries, movies, power, spiderman, superheroes, Superman, supers, villains

Faith in Play #57: Heroes

August 2, 2022 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #57:  Heroes, for August 2022. I have a list of topic suggestions from readers to which I occasionally refer.  Among the suggestions are lists of archetypes for that miniseries, many of which I don’t understand myself–but the word “hero” appears on several different lists, including Joseph Campbell’s and Carl Jung’s, … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: archetypes, dragonslayer, frodo, frodo baggins, gideon, god, hero, joseph campbell, jung, knights, legend, lord of the rings, luke skywalker, mia sara, ridley scott, star wars, superheroes, tim curry, tom cruise, warriors, wizards

Faith in Play #51: Protectors

February 1, 2022 by M. J. Young, Chaplain Leave a Comment

This is Faith in Play #51:  Protectors, for February 2022. Last month we looked at another archetype character, exploring the positives and negatives of Mercenaries.  In the discussion stimulated when I asked about the type, a confusion arose, bringing up a different type of fighter, exemplified by the legendary lone ronin of Japanese folklore, the … [Read more…]

Posted in: Chaplain's Corner, Faith in Play Tagged: archetypes, batman, daredevil, green arrow, gunslinger, heroes, lynch, mantis, mercenaries, neighborhood watch, Person of Interest, posse, ronin, scofflaw, superheroes, the equalizer, vigilante, western

RPG-ology #36: Phionics

November 17, 2020 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #36:  Phionics, for November 2020. I was conversing with someone via messaging and he misspelled a word.  I recognized what he meant, so I overlooked it—but it got me thinking. The word he wanted was psionics, which had just been mentioned in our conversation, but he misspelled it phionics, which is probably … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: advanced dungeons & dragons, contortionist, D. C. Comics, iron fist, kick-ass, lethal weapon 2, magic, martin riggs, psionics, psychic, straitjacket, super-elastic plastic man, superheroes

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

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