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Tutorials

Designing Deeper Adventures

December 22, 2020 by mgarcia Leave a Comment

No, this article isn’t about dungeons or caves. It’s about a design lesson that I only learned as an adult. As a kid, I skimmed through the Dungeon Masters Guide and the Monster Manuals countless times, planning adventures or just perusing all of the intriguing stuff within. Though this wasn’t playing, it was still magic. … [Read more…]

Posted in: Tutorials Tagged: advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, gm tips, magic, role-playing, role-playing game, tips, world building, worldbuilding

Roll for Teaching 2: Goals

December 8, 2020 by Nikolaj Bourguignon Leave a Comment

Hi class! Good to see you all again. It’s been a while and much has changed. Some bad, like the tenacity of the COVID pandemic, some good, like finally being married to my very real dream of a wife! Last time we met was a bit of an introduction and an incomplete list of games … [Read more…]

Posted in: Roll for Teaching, Tutorials Tagged: do pilgrims of the flying temple, education, evil hat productions, fall of magic, happy birthday robot, traveller

Starfinder Stuff for Pathfinder Second Edition

October 27, 2020 by thegamemaster Leave a Comment

Conversion rules for the inclusion of Starfinder content in a Pathfinder Second Edition game, if you like to mix your chocolate and peanut butter. Starfinder Stuff can be taken from the Starfinder Core Rulebook, Armory, and any other official Starfinder resource with GM approval. Normally, these would be located or obtained through events in the … [Read more…]

Posted in: Games, Tutorials Tagged: conversion, D20, fantasy, pathfinder, pathfinder 2e, pathfinder second edition, rules, sci-fi, science fiction, starfinder

Tough Choices Make for a Good Game

October 13, 2020 by mgarcia Leave a Comment

Many years ago, when we were just learning to play D&D Third Edition, our weekly gaming group spent over a year exploring the Temple of Elemental Evil. What started out as a brief tutorial in a new game system never ended, and a year later several players grew bored and frustrated. Though I joined the … [Read more…]

Posted in: Tutorials Tagged: 1st edition, 2nd edition, 3rd edition, AD&D, aliens, ammo, ammunition, arrows, battle of isandlwana, bill paxton, campaign, conan, conan the destroyer, D&D, dave arneson, desert, DM, dungeons & dragons, equipment, exploration, Fafrhd, food, fritz leiber, gary gygax, grey mouser, hit points, index card, indiana jones, j.r.r. tolkien, jaws, king arthur, knights of the round table, lantern, Laura Hickman, logistics, lord of the rings, magic items, monopoly, Monty Haul, oil, pokemon, raiders of the lost ark, robert e. howard, strength, tension, the 13th warrior, torch, Tracy Hickman, treasure, water, zulu dawn, zulu warriors

Complex Firearms for D20 Games

September 29, 2020 by thegamemaster Leave a Comment

There are several concepts that need to be understood for proper potential damage dice for a given firearm system. There are two kinds of cavities that are created when a projectile hits a body. The wound cavity is created by the track of the projectile damaging tissue as it travels through the body, creating a … [Read more…]

Posted in: Games, Tutorials, Uncategorized Tagged: firearms, guns, pathfinder, pathfinder 2e, pathfinder second edition, rules, simulation

Running the Single Session Adventure

September 22, 2020 by mgarcia Leave a Comment

The fourth and final piece of a series on designing and running one-shot scenarios. If you missed any of the earlier articles, find them here: Designing the Adventure part 1 • Design part 2 • Prep for the Session Encourage Play that Saves Time In Part 1 of this series, I wrote that I would avoid issues … [Read more…]

Posted in: Tutorials Tagged: adventure, adventure design, characters, single session

Prep for Single Session Adventures

September 8, 2020 by mgarcia Leave a Comment

Part 3 of a series on designing and running one-shot scenarios.  If you missed any of the earlier articles, find them here: Designing the Adventure part 1 • Design part 2 Give out Characters Beforehand If you decide to use pre-generated characters, send the character sheets to your players before game day. This will allow them … [Read more…]

Posted in: Tutorials Tagged: AD&D, adventure design, characters, D&D, goblins, npcs, preparation, single session

Designing Single-Session Adventures part 2

August 11, 2020 by mgarcia Leave a Comment

In part 1 of this series on single-session adventures, Michael gave the broad strokes of adventure design, from the desired playstyle to decisions on system and settings. Now we move into more specific adventure construction advice. If you missed the previous article, find it here: Designing the Adventure part 1 Consider Multiple Environments George Lucas … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing roleplaying, roleplayingtips.com, rpg, star wars, tips

Roll for Teaching 1: Hi class. Nice to meet you all!

July 28, 2020 by Nikolaj Bourguignon 1 Comment

Hi class! Nice to meet you all. I’m teacher Nikolaj, and today we’re talking about games! But first, an introduction. I’m Nikolaj Bourguignon, a graphic designer turned child caretaker turned teacher. I teach Protestant religion in what I think in the United States would be Primary School—kids aged 6-12. I can do this because in … [Read more…]

Posted in: Roll for Teaching, Tutorials Tagged: board games, card games, do pilgrims of the flying temple, dweird, evil hat games, fall of magic, fate, games, happy birthday robot, heart of the deernicorn, john s ross, kids, religion, risus the anything rpg, roleplaying, roleplaying games, roll for shoes, star trek, tabletop, teacher, teaching, writing

Designing Single-Session Adventures part 1

July 14, 2020 by mgarcia 2 Comments

Part one of a four-article series on designing and running a one-shot, single-session adventure. See the end of the article for links to the rest of the series. Unfortunately, I’ve never been to a gaming convention, but for years I have been intrigued by the early tournament adventures of the late 1970s and early 1980s. … [Read more…]

Posted in: Tutorials Tagged: adventure design, advice, D&D, dungeons & dragons, dungeons and dragons, fantasy, game, game master, gamemaster, gm tips, role-playing, roleplaying, rpg, tips
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