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Sewers and Such

January 14, 2020 by mgarcia Leave a Comment

Someone once wrote that good Game Masters seem to know a little bit about everything. If it’s not obvious, this is because they need to know how the world works so they can make their own game settings seem real. I know this first-hand from years of running fantasy campaigns. At one point or another, … [Read more…]

Posted in: Uncategorized Tagged: advice, fantasy, gm tips, greece, history, indus river valley, irrigation, knossos, paris, role-playing, role-playing game, roleplaying, roleplaying game, rome, rpg, sanitation, settings, sewer, sewers, tips, water, world building, worldbuilding

Treasure Division: A Case Study From Northumbria

April 23, 2019 by mgarcia Leave a Comment

This scene takes place between part 2 and part 3 of “Terror in the Tower.” Background The session began with the PCs back in the village of Lakesend, in between forays to the ruined temple of Pholtus. At some point, the PCs had an interesting discussion on treasure division, and I, as DM, played the … [Read more…]

Posted in: Games, Northumbria, Sessions to Remember Tagged: Becketts, D&D, dungeons & dragons, dungeons and dragons, fantasy, northumbria, play report, play reports, role-playing, roleplaying, roleplaying game, rpg, session report, tips, worldbuilding

RPG-ology #4: The Big Game

March 20, 2018 by M. J. Young, Chaplain Leave a Comment

This is RPG-ology #4: The Big Game, for March 2018. I’m going to begin by apologizing to the Christian Gamers Guild President, Reverend Rodney Barnes. It seems we often find ourselves arguing opposite ends of a question. Years ago (maybe decades) we both participated in the Magic Symposium in The Way, the Truth, and the … [Read more…]

Posted in: Chaplain's Corner, RPG-ology Tagged: advice, delegation, e.r. jones, game master, gamemaster, GM, group size, leadership, multiverser, organization, party size, role-playing, roleplaying, tips, turns

Keeping Their Heads Down

April 18, 2017 by Charles Franklin 4 Comments

Trickles of sweat stung his eyes and slowly worked down his back. This jungle wasn’t anything like the New Jersey Pine Barrens he grew up in. He viewed the dark with the special night vision goggles that made everything look like some bizarre green seascape. Ten years as a city cop had not prepared him for humping through a tropical rain forest. “Pepsi, … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

The Numbers Game

March 21, 2017 by thegamemaster Leave a Comment

CGG President Rodney Barnes begins a series about how a Gamemaster can be a Servant to their roleplaying group.  How big should your RPG group be? There is not a set answer to the question of how big your group should be. But here are some helpful guidelines to help you in establishing a group … [Read more…]

Posted in: The Servant GM Tagged: advice, fellowship, game master, gamemaster, gaming, GM, gm tips, role-playing, roleplaying, rpg, tips

Hitting Them Where it HURTS

March 7, 2017 by Charles Franklin Leave a Comment

This article by Charles Franklin originally appeared in The Way, the Truth & the Dice issue 1 in the spring of 1999. It is reposted here with permission from the author. I was watching a classic science fiction film this weekend with my four-year-old son and one scene in particular emphasized the way combat is portrayed … [Read more…]

Posted in: The Way the Truth and the Dice Tagged: advice, combat, conflict, games, gaming, GM, gm tips, gurps, role-playing, roleplaying, roleplaying game, rpg, rules, the way the truth and the dice, the way the truth the dice, tips, wtd

Experience Talks: Good Campaigns

November 29, 2016 by Dave Mattingly Leave a Comment

Now that we have good players, heroes, and villains, we have to put them to work. A campaign is an ongoing series of adventures in a game world, made up of several ingredients. First, the campaign’s premise must be sound. Good campaigns are consistent with the world you adventure in and have clear and worthy objectives. A good campaign is built from a good … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, campaign, experience, experience talks, games, gaming, gm tips, hero, hero system, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, tips, wtd

Experience Talks: Good Characters

November 1, 2016 by Dave Mattingly Leave a Comment

Heroes Playing good characters is another important aspect of role-playing games. Although a good GM and good players can have a good game with bad characters, it’s much easier to have a good game when the characters are good. When players create heroes, it is far easier to have fun and eliminate many of the conflicts that often arise as a result of … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, champions, characters, conflict, experience, experience talks, games, gaming, hero system, heroes, player tips, role-playing, roleplaying, roleplaying game, rpg, superheroes, the way the truth and the dice, the way the truth the dice, tips, villains, wtd

Experience Talks: Good Players

October 4, 2016 by Dave Mattingly Leave a Comment

Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.  Good Players Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, games, gaming, geek & sundry, player tips, role-playing, roleplaying, rpg, tabletop, the way the truth the dice, tips, will wheaton, wtd

Experience Talks: Closing Thoughts for Game Masters

September 6, 2016 by Dave Mattingly Leave a Comment

Over the past few weeks, Dave has talked about six roles the GM plays—Director, Writer, Referee, Host, Actor, and Tactician—and how each of those roles helps to make a fun and memorable game. During the Game Summary A good GM runs a smooth game by making his players comfortable immersing themselves in the game, by running a … [Read more…]

Posted in: Experience Talks, The Way the Truth and the Dice Tagged: advice, experience, experience talks, game master, gamemaster, games, gaming, GM, gm tips, prep, preparation, role-playing, roleplaying, rpg, summary, the way the truth the dice, tips, wtd
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