Tag: dungeons & dragons

Faith in Play #20: The Problem with Protests

This is Faith in Play #20:  The Problem with Protests, for July 2019.


It was brought to my attention that twenty thousand well-meaning wrong-headed religious conservatives have signed a petition asking Netflix not to run a show produced by Amazon exclusively for Amazon Prime subscribers.  The show is a scripting by Neil Gaiman of a book he co-wrote with the late Terry Pratchett, and centers on an angel and a demon cooperating to prevent the Antichrist from coming to power and bringing the apocalypse.

The most cogent of the objections, I suppose, is that it makes Satanism seem light and acceptable.  That’s not really surprising, given that Pratchett was a brilliant humorist and satirist, and Gaiman is a respected fantasy author; one would expect anything they wrote together to be funny on some level.  Other complaints are just foolish, such as that God is voiced by a woman (God in Genesis clearly embodies all that is masculine and feminine in one being, and so could express Himself as Herself if that suited His/Her purpose), and that the Antichrist is portrayed as a normal child (we know so little about The Antichrist, or even if that’s a proper designation for any individual—the word appears only four times, all in John’s first two letters, and always in ways that suggest a generalized bunch of people who share the title and were active when John wrote).

I’m told that Netflix has agreed not to air the show, which is both funny and sad—sad because I don’t have an Amazon Prime account but I do have a Netflix account, so unless I give in to the pressure from my Patrons and spend the money on Amazon I’m not going to be able to see it, funny because of course Netflix was never going to be offered the opportunity to air it so it’s an empty concession.

And this highlights the first big problem with these Christian protests.  I am one of probably millions who would not have heard about this show but for the news of the petition.  Many will have considered subscribing to Amazon Prime for the opportunity to see it—a Neil Gaiman scripting of a book he co-wrote with Terry Pratchett is going to attract a lot of potential viewers, and Amazon could not have asked for better publicity.  When I was a boy, there was a cartoon show about a flying squirrel and his friend, a moose.  (It was originally entitled Rocky and His Friends, after the lead character Rocket J. Squirrel, but the sidekick became so popular he soon got equal billing in Rocky and Bullwinkle and then top billing as it became The Bullwinkle Show.)  At one point they did a story arc about the “search for the Kirward Derby”.  What we kids didn’t know was that at the time there was a successful television personality named Durward Kirby.  Reportedly Kirby threatened to sue, but Rocky producer Jay Adams replied by letter saying, “Please do, we need the publicity.”  That may be the first time anyone recognized that in the entertainment world there is no such thing as bad publicity, and loudly objecting to anything in that field can only make it more popular.  It is said that one of the reasons TSR did not more aggressively attempt to address Christian objections to Dungeons & Dragons back in the 80s was because the young people the game was targeting were more likely to want to know about a game that their parents and the churches condemned.  The probability that Amazon would have pulled the show in response to a petition was negligible, and so the only likely outcome of the petition is exactly what it achieved, advertising the show to many who would not otherwise have been aware of it.

That the petitioners don’t recognize this also makes them look foolish.  Of course, these particular petitioners look the more foolish because they petitioned the wrong network.  That is not only foolish in itself, it makes it blatantly evident that possibly not a single person who signed that petition knew what it was to which they were objecting—they had never seen the show, perhaps not even a trailer for it.  Had they seen it, at least some of them would have realized that it was not on Netflix but on Amazon, and so that ignorance is underscored in this case.  Yet apparently not even the people who started the petition saw the show, because they didn’t know it was on Amazon, either.  I don’t know who started the petition, but even if that person saw the show, for twenty thousand sheep to sign a petition against something about which they know only that one person didn’t like it—well, it reminds me of the Penn and Teller riff where they attend an environmental rally and get people to sign a petition to ban the potentially dangerous chemical di-hydrous oxygen (which is in fact water).  I’m not against anyone protesting for or against anything in which they believe, but I really do think that before you sign your name to a petition you ought to know what it is really protesting.  These people didn’t—and that is so frequently the case with petitions launched by the religious right that such petitions make religious people look more foolish.

Which further means that we become more marginalized.  Objecting to a fantasy television series on a limited access channel does not make us relevant; it makes us laughingstocks.  There go those Christians, once again condemning what they don’t understand.  They did it with rock music; they did it with role playing games; they did it with modern art.  Now once again they’re shooting off their mouths about what’s wrong with something about which they know absolutely nothing, and want us to believe that what they say has any meaning.  There’s no point listening to anything they say, because it’s obvious they don’t know what they’re talking about.  That’s what we’re teaching the world every time we sign another of these foolish counter-productive petitions.  If you’re wondering why no one listens when you preach the gospel, well, it’s because so much else that you said was nonsense that nonsense is what the world expects to hear from you.

I’m sure my request that we give up these petitions will fall on deaf ears.  I only hope that perhaps you might know better than to sign one in the future.  Certainly there are things in the world to which we ought to object, against which we ought to take a stand.  Do so, but only if you are personally informed concerning the object you are protesting and can, yourself, speak intelligently against it without regurgitating lines that you’ve been fed by someone who perhaps knows as little as you.

The title of the show is Good Omens.


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Next article:  Villainy.

Christ and the Dice #2: My Current Game (a brief overview)

I have played in and run many games, and many types of games, over the years. From high fantasy to low, from games of nobles intriguing to pirates at sea, I have been on a star-ship crew and run with a coterie of vampires, vast epics and simple one shots, and everything in between. And drawing from all of those gaming experiences I feel that I can safely say that my favorite type of game is an Epic Good Guy game in a fantasy setting.

While I have had a lot of fun with most games I have played in and run, nothing seems to beat running an epic story with a diverse party of good guys—which is why I am enjoying my group’s current game so much. I am running a largely high fantasy game, set in our home brewed world, using D&D 3.x (plus our house rules).

The world we are playing in is one that several of my friends and I started working on more than two decades ago. It is a collaborative effort that several of us have continued to this day. (We still haven’t named it, we just call it the Composite World.)

The game so far has taken place on a continent named Oirth, in and around the Empire of Torell. The party has four members, three of whom are from Torell; the fourth is from far away. They are all some flavor of Good for their alignments and spend more time, in character, worrying about doing good than they worry about getting loot.

The nominal leader of the party is Van, a half-elf paladin/priest following the god of knowledge. This character is interesting to me for a number of reasons, not the least of which is both of his parents were half-elves. His father was born full human, but he drank from a magic pool that turned him into a half-elf. Also both his father and his mother were PCs in a previous campaign, and his father’s parents were PCs in a game before that!

Van’s “wife” is Xu, a warrior monk from a powerful and rich nation state known as Cho, which is far away from our empire. The word wife is in quotes because in the back story they developed, it was decided that Van and Xu traveled together in a great caravan and at one point came upon a village where, unknowingly, they met the requirements to be husband and wife by the village’s customs. So they had to agree that they were married (that is all that it took there, no ceremony needed). And since then, Van, being a religious and honest type has presented them as married, while Xu keeps denying it, providing some amusing comic relief.

Shrike is a human wizard/rogue, and was a friend of Van’s from their youth. Though he largely grew up on the streets, he hasn’t let that turn him from the path of good. It could be because his master, the wizard who taught him how to control his magic, was gentle but adamant about doing the right thing. And while he is definitely a good guy, he seems to be the most interested in worldly riches. And spell books, always spell books.

Our final party member is Raif the halfling bard/druid. He was raised in small village in Bain’s Hope Forest, a large forest in Torell, and he grew up interacting with the fey, elves, and the immortal human Bain, whom the forest is named for. This has made for a character who is largely innocent, devoutly good and, until he began adventuring with our party, very naive about “civilization”. He may have a touch of fey blood in his lineage, or maybe it’s a bit of dragon blood, but there is something a little otherworldly about him. And he travels with a big celestial dog named Loup. I should mention that Loup is a Very Good Dog, just ask Raif, or wait a few minutes and he will tell you.

The characters who already knew each other met Raif in the backstory we developed for the game. This happened when Raif ran into them while they were trying to deal with an evil sorcerer who was despoiling the forest Raif called home. After a spring, a summer and a fall of adventuring together to defeat this vile evil, they wintered in a village on the edge of the forest, which is where and when the game proper began.

The story started out simple enough, with a lieutenant of the empress’s own guard asking them to investigate a missing agent in a relatively nearby but hostile kingdom, Kand. They traveled to the nearest port city, Serrael, and took a sail to the capital of Kand, where they encountered the blatant bigotry of a very xenophobic nation. It quickly became apparent that they didn’t like this nation. While there they fought some giant spiders in a nearby forest, and in town they defeated a couple of evil fighters, one of which was being influenced by an evil intelligent sword.

The party was able to establish an underground branch of the empire’s church through some few faithful who lived there. They were attacked by the secret police, though they were not identified. Through some subterfuge and careful planning, they were able to rescue the agent, and his wife, and smuggle them out of the kingdom and back to home.

During their adventures in Kand, they recovered a very old set of full plate from their home empire, and decided that they should try to return it to the family, if any remained. They also formed a profitable mushroom import business (it was a cover that paid off handsomely). Also in Kand they began to get the first clues that the Servants of Sutek (an evil god) were active again.

On their way home they took care to drop the evil sword in the deep ocean. And upon their return from Kand they spent a week resting at a very nice upscale inn, on the empire’s coin. They took this down time to learn some spells, identify some magic items and to spend some gold.

As their rest week came to an end our intrepid adventures were approached by a high ranking member of the church, and asked to travel far to the north, across the sea to the land of Hest. They knew that Hest was a region that had supplied raiders and conquerors who had harried and fought the empire for centuries so they were cautious. But the bishop revealed that he had learned about a cache of books from many centuries ago that were reported to be extant somewhere in the vast lands of Hest and he wanted the characters to find and recover them if possible.

Of course the paladin Van, being clergy of the church, and a paladin, agreed immediately, and the rest of the party quickly joined in, perhaps due to the promise of glory and a respectable reward.

On their way to Hest they were able to find the family that the full plate armor belonged to and returned it to much fanfare and gratitude, and they also defeated a band of river pirates. It turns out that they really don’t like pirates.

They are currently in Hest, far from home and trying to deal with peoples who do not like them and whose languages they only barely understand. In the course of this quest, they have continued to encounter the priests and followers of Sutek, adding to the growing evidence that something dark is afoot. They have also helped marry a couple of young loves who were running away from their warlike families (the druid performed the ceremony). They have fought trolls, various outsiders, undead, and more. And they have had an interesting conversation with a fairy lord.

Our last game left them at the city of Hvammr, a city founded a little over a century ago, by a warlord sorcerer, who, according to legend, disappeared a decade or two after founding the city. The city was abandoned around the time the sorcerer disappeared but is a magnet for treasure hunters.

Since entering the city they have fought more Servants of Sutek and a party of treasure hunters who were not the friendliest. And they have met a young child-like being who they believe to be the spirit of the city.

And then half of my gaming group had to go to Origins Game Fair, so I didn’t get to game this past weekend. But we should be picking up the story this weekend and I am hoping to drop some more clues about what the Servants of Sutek are up to, if we get far enough.

RPG-ology #19: Treasure Auction

This is RPG-ology #19:  Treasure Auction, for June 2019.


A recent article by Michael Garcia, Treasure Division:  A Case Study From Northumbria, got me remembering treasure division from the past.  I was in quite a few games, and we had quite a few ways of doing it.  In more than one group, the party leader decided who got what, and tried to keep everyone happy while ensuring that useful objects went to the party members who could most benefit the party with them.  One of the groups tried a method recommended in one of the Original Dungeons & Dragons™ rulebooks that involved rolling dice, with higher level characters rolling more dice and henchmen rolling fewer, which one of the groups tried once or twice at least; I might have modified it for their use.  At least one party regarded every object property of the party, and it wasn’t given to you but put in your care for you to use for the benefit of the party, to be returned if you left the party or died.  These are all interesting and useful methods, but with one party I needed a very different method–and as party leader, I found one, which some of the players loved and others hated.

First, the party situation should be backgrounded.  My character was hired to go on a mission, promised a few thousand gold coins and permission to keep anything we obtained along the way other than the object we were to retrieve.  I hired seven people of different races, classes, and alignments to be part of that mission, promising each of them a specific share of what we obtained–two of them, whom I hired to be my lieutenants, were to receive larger shares than the others.  The mission took more than a week but less than two, if I recall correctly, and we recovered the object and a few thousand in cash, plus something approaching two hundred objects some of which were obviously useful for some characters (e.g., swords and other weapons) and others of which might be either worthless or strange magic artifacts.  It fell to me to find a way to divide these fairly, and there were a few items that certain characters particularly wanted.  I also faced the fact that once the treasure was divided the characters would also divide, and if there were another mission it would fall on someone, probably me, to hire a team for it, and up to them whether to accept my offer.

My solution was to hold an auction.

Because there was no loyalty and my character did not use magic, it was stated up front that no one was permitted to use any magic such as detect spells on any of the objects prior to distribution.  Just because the wizard says something is not magical does not mean he isn’t intending to buy it cheap and sell it to someone else.  Only hired members of the party were permitted to bid, or to be present during the bidding.

I organized the items in what I thought made sense as the least to most valuable, given what could be told by looking at them.  I then divided the cash between the party members according to their promised portions, and put the first item on the table.  I had prepared myself by jotting down for each object what my character would give as the opening bid (and if no one else bid, it defaulted to me for that amount), and how high I was willing to bid for objects I particularly wanted.  Everyone else could then bid in an open auction until there was a highest bid no one would overcall.  That person then paid the amount into the pot and received the item, and we moved to the next.

As auctioneer and party leader, I would periodically decide that the pot had grown large enough that I should divide it according to the proportions promised each party member, partly so that they would have cash to keep bidding.  I knew (but had not anticipated) that several of them had borrowed money from non-player characters so they could bid high on objects they particularly wanted, so the pots got rather large sometimes.

The logic of the system is that every object we obtained went to whatever character placed the highest value on it, or at least within the bounds of their funds, and for at least the value of the person who put the second highest value on it.  Objects thus went to the people who thought them most valuable, and everyone was compensated for the value of every object, having tacitly agreed that it was not worth more than that.  The people who love the system love it for that reason.

Of course, auctioning almost two hundred objects among eight players was an extended bit of roleplaying.  With interruptions for the shenanigans of some of the player characters, it took most of three game sessions to complete, and people who don’t like the system generally remember that “waste of time” and the tensions of trying to bid high enough to get the objects they really wanted.

I swear by it, and whenever I’m the party leader I use it; I’ve been in games where others from that game or even others who heard about that game think that the auction is the best way to divide treasure objects.  I’ve also known at least one gamer who won’t play in a game if the auction system is going to be used, but I’m not sure his absence is all that much of a loss.

I would be interested in how your parties divide treasure.


Previous article:  Waterways.
Next article:  Pay Attention.

Battle Among the Hill Ruins

This tale follows from the events of Tracks on a Moonless Night.


Image by Iwona Olczyk from Pixabay

Background

Sir Garrett of House Winchester and his retinue have been in the region around Blackwater Lake for months now, searching for Sir Garrett’s lost ancestral estate, named Falconridge, which once lay somewhere near the shores of the lake. After several adventures and misadventures, the Winchester party is now split into several groups.  Several members of the retinue are down south in the bustling city of Yarrvik, while others remain at Blackwater Keep or the nearby village of Lakesend. One remained near the ruined Temple of Pholtus, which the party recently explored. The rest of the Winchesters and their new unlikely allies, about two-dozen pilgrims of Pholtus, were to advance on the abandoned temple in force.  The Winchesters were to serve as an advanced guard that would lie in wait, hoping to flank the evil forces that would certainly attack the pilgrims of Pholtus, who formed the main body.  However, this plan derailed when dozens of strange, robed men ambushed the Winchesters in their forest camp at night, dragging off Master Gimlet and an allied man-at-arms named Brother Marcel.

After the battle, the Winchesters regrouped. Garrett sent three of his companions with all the horses toward the temple, where they hoped to meet up with the pilgrims. Meanwhile, Garrett, Alinachka, Brother Rolf, Ragnar, and Brother Carloman spent an hour plowing through the forest at night, following the enemy’s tracks and searching for their missing comrades. A small band of dark-robed figures ambushed this small group at a steep ravine, killing Brother Carloman and wounding several others. Several cultists slipped away during the fighting. Frustrated, the Winchesters continue the pursuit.

From the DM

I waffled on whether or not to lead the PCs to one of the villains’ lairs, where conversions are typically done. I decided that this would push them too far off course so instead I allowed the party to catch up to the captors and to rescue their companions. If the party is astute, they’ll realize that the fast-moving villains had ample time to escape. Just what did they do to the captives, and why did they allow the captives to be rescued? Next session, the PCs may be in for a surprise. Read more

Christ and the Dice #1: Introduction

My name is Osye E. Pritchett III (pronounced Oh-Sea). I am a Christian and a gamer. This is my story (abridged).

To start I would like to affirm that I believe in God. I believe in the Incarnation; that is, I believe that God became man in the person of Jesus. Wholly God. Wholly man. I believe in His death and resurrection.

Contrary to many of our co-religionists, I also believe that it is acceptable to play role-playing games, even the dreaded game Dungeons and Dragons.

I was born in 1970, and was raised in various Pentecostal churches and denominations. Most of my schooling was in private schools, predominantly Baptist schools. As an aside I want to point out that going to Pentecostal churches and attending Baptist private schools is a great way to confuse a young child.

I have attended a plethora of churches across the U.S., east coast to west coast, from non-denominational to Anglican to Methodist (I am currently visiting an Anglican church). Throughout these experiences I have made a casual study of the teachings of quite a few denominations, finding many areas of agreement between them. These areas of agreement have encouraged me to support communication, communion, and love between the believers of different confessions. As it says in John 13:34-35 “A new command I give you: Love one another. As I have loved you, so you must love one another. By this everyone will know that you are my disciples, if you love one another.” Read more

Tracks on a Moonless Night

It’s been a while since we heard from the Winchesters. We now return you to another thrilling adventure in Northumbria!


Background

Sir Garrett of House Winchester and his retinue have been in the region around Blackwater Lake for months now, searching for Sir Garrett’s lost ancestral estate, named Falconridge, which once lay somewhere near the shores of the lake. After several adventures and misadventures, the Winchester party is now split into several groups. Cousin Modrak, Maggie, and Myles the Minstrel have taken ship southwards to the bustling city of Yarrvik, where they will meet with Myles’ rather wealthy merchant family, perhaps to cement a business relationship between his family and House Winchester. Meanwhile, Brother Lambert remained at the shrine of St. Cuthbert in Blackwater Keep to serve the curate of that shrine, Father Godfrey. In his spare time, he continued to browse through the small library there, looking for any old records on Falconridge. Master Magnus remained in the village, lodging at the Welcome Wench Inn and gathering any rumors that he could find on Falconridge. Yeoman Guilliman remained with him to keep the old man safe. The young elfin warrior-mage, Talvion Cormallen, was in the forest near the ruined Temple of Pholtus, which the party recently explored. Tal was waiting for the Winchesters’ impending return, keeping an eye on the temple complex and noting any enemy movements thereabouts. The Winchesters were confident that his elfin stealth would enable him to avoid detection and capture. The rest of the Winchesters and their new unlikely allies, about two-dozen pilgrims of Pholtus, were to advance on the abandoned temple in force. The Winchesters, after reuniting with Talvion, would serve as the advanced guard that would lie in wait, hoping to flank the evil forces that would certainly attack the pilgrims of Pholtus, who formed the main body.

From the DM

This encounter grew from the fact that I, as DM, was not fully prepared for the group to explore the temple further. Scrambling for time, I thought of a fun way to slow their progress—one that they would not mind. The previous session had been largely housekeeping so I thought to get started this time with combat. I also used the opportunity to introduce the PCs to the evil cult that has been operating behind the scenes. Thus far, they had only run into the goblyn hordes, controlled by the cult. To make the most of an otherwise routine trip, I also threw in a new NPC group that I wanted to introduce. That would allow them to role-play, and it would also eat time. Read more

Treasure Division: A Case Study From Northumbria

This scene takes place between part 2 and part 3 of “Terror in the Tower.”


Background

The session began with the PCs back in the village of Lakesend, in between forays to the ruined temple of Pholtus. At some point, the PCs had an interesting discussion on treasure division, and I, as DM, played the various NPCs in the party. It was an interesting rebirth of an age-old dilemma, namely ‘How should treasure be divided?’ I submit that by letting players grab whatever they want without forcing them to think, you miss some good role-playing opportunities.

Cast of Characters

Most party members are part of one large extended family—the noble Beckett family. A few are retainers.

Granny Beckett: Witch, eccentric matriarch of the family
Jade Cormallen: Half-elf ranger, distant relative to most
Lord Roger Beckett: Ranger, new family head
Acolyte Denston Beckett: Cleric of Pholtus, grumpy and dour
Daniel Beckett: Assassin, passionate and protective
Sir Callum Beckett: Cavalier, burly and jovial
Sir William Beckett: Cavalier, sarcastic and brave
Brother Lewie: Cleric of St. Cuthbert, erratic but insightful
Sven Ragnarsson: Barbarian, bastard of Granny, Bjorn’s twin
Bjorn Ragnarsson: Barbarian, bastard of Granny, Sven’s twin
Brother Liam: Cleric of St. Cuthbert, comrade of Brother Lewie
Sir Raynard: Cavalier, handsome and witty
Raymond: NPC (Fighter 1), stoic and responsible
Owen: NPC (Ranger 1), introverted and self-sufficient
Kieran: NPC (Magic User 1), gentle and intelligent
Sergeant Blaine: NPC Fighter, porter to the Beckett family
Dagis: NPC (Fighter 0), new squire to Sir Callum

Narrative

Day 25, Eighth Moon

That evening after supper, the family casually discussed treasure division. Here are some bits of the conversation:

KIERAN BECKETT: “We are a family, and we have always worked as a team. Some of us perform very basic and very boring duties so that others are free to perform tasks for Lord Balin or to further the family’s interests. Owen has led a few of our kin on hunting expeditions almost every single day. Elwood and I have been gathering food, fishing, and caring for the shepherd’s sheep every single day—part of our agreement with Lord Balin. Since we share duties—exciting or otherwise—perhaps we should share spoils to some degree. Personally, I am less concerned with spending money than I am with restoring our family’s wealth by discovering the secret to those Cimbrian blades that we captured. Perhaps, each time we come into some wealth, we can put a very small percentage aside for those efforts? There is so much that I need to purchase or to acquire for proper research.”

SERGEANT BLAINE FORESTER (from his sick bed): “The Becketts will always have my loyalty and my halberd. I need no fancy trinkets, but some coin to buy a beer each day would be welcome. That is all. I used to serve for pay when you had your estate. Of course, when we were displaced, I did not expect you to pay me a wage. Now that we are coming into some coin though, perhaps a few coins each month would be possible. It is a small matter at the end of the day though.”

OWEN BECKETT: “Granny has kept us all on our feet more times than we can count. All those herbs and strange concoctions must cost something. Something tells me that we shall need her services many times in the future. It might be wise to take a small percentage of whatever we gain and put it towards restocking her stash of elixirs and such. Elwood and I could probably find all of her herbs for free, but feeding the family every day has consumed all of our time and energy. I am exhausted, by the way.”

RAYMOND BECKETT: “Along similar lines, it would not hurt to make small regular donations to both the Temple of St. Cuthbert, here in the village, and the shrine in the Keep. Sooner or later, we may need more than Granny’s healing, and the clerics will have to ask themselves why they should help us. Sure, Brother Lewie has connections with the curate and Brother Liam has ties to the vicar, but do not forget that we are newcomers here. They barely know us, and they are preparing for a major siege. Healing us with anything beyond minor salves and poultices may not be very high on their priority list.”

ACOLYTE DENSTON BECKETT: “From experience, I do not expect you heathens to worship the one true God (Pholtus), but it is only fitting that you allot me the same amount of coin that you dedicate to your temple or shrine. I must have something to donate on our behalf.”

DAGIS: “I require no coins. Sir Callum… and you all… have provided me with meals; a warm, dry place to sleep; and protection; as well as some armor and a weapon. I need little else.”

SIR RAYNARD BECKETT (throwing a handful of walnuts at Dagis): “That’s because you are a squire! We are supposed to provide for you, and you are supposed to be poor until you make something of yourself some day… maybe… if you live. The rest of us are not squires. I’m not greedy, but I like gold as much as the next man. I shall happily accompany or lead the next expedition. I need a break from hunting anyway. As a sport, it is good fun. As an occupation, it is drudgery.”

KENRICK THE KENNELMAN: “I have felt rather useless as a kennelman since we lost our pack of hounds back home. On your advice, I found employment with Lord Balin, assisting his kennelman and caring for his hounds. I need little else, but I agree with Blaine that a few silver moons to buy a drink would be nice. As much as my employer treats me well, I am still your man as long as you would have me. Say the word and I shall return to your active service.”

FINN THE FARRIER: “I too am working each day for Lord Balin, on your orders. Though I sought employment with the armorer, seeking to learn some of his trade, they had need of my skills with horses so I work each day in the baronial stables. There is no pay, but I have shelter, food, and drink. They even offered me permanent employment, but I told them that I remain in the service of the Becketts. A wage of some sort would be nice though. I leave the details to you.”

MARIN THE PILOT: “I will take whatever you give me. I am grateful that you tried to save my pa. For that, you have my service. As long as I have food, drink, a place to sleep, and some protection, I am yours. I never had no armor or more than a staff or sling, but I get by just fine. I can ferry your anywhere on the lake, run errands, and find out many things from the locals. I am a decent cook too.”

ELWOOD BECKETT: “I have been talking with some of the locals, and I heard of a few people that live together in the forest, sharing all of their food, clothing, and equipment. Each person contributes what he can, depending on his skills, and takes whatever he really needs. When they get donations or gifts from new members, they divide it equally among them all. When they need coin for something, they all decide what to do.”

RAYNARD BECKETT (throwing walnuts at Elwood this time): “Like that would ever work. Be quiet.”

KIERAN BECKETT: “My good cousin is correct in that we cannot go leaderless. The idea of equality is silly, but we might learn something useful from even these strange forest denizens.”

RAYNARD BECKETT (picking up more walnuts): “Forest what?”

KIERAN BECKETT (his hands raised to shield his face): “People that live in the forest, cousin. We could learn even from them. We might take a small percentage of each windfall and divide that equally so that all have at least a few coppers to spend in the village. In this village, we may need to make it a few silvers, as everything is so overpriced. With a small percentage going to spending money and a small percentage going to research, Lord Roger could divide the rest as he sees fit, paying for training, buying supplies, or awarding more coin to those that deserve it most. ”

Sir Raynard put down his handful of walnuts, but discussion continued for some time…

GRANNY: “While we have just come into considerable coin it has been spent on debt and training. We are barely out of the red. Though once the family is once again profiting, the whole family will profit as well as those who have served us and become as family in our darkest hour. No one’s loyalty will go unrewarded. As for tithing to the churches, the gods are always generous, but their clergy still needs to eat. We will remember them as well once the income we are receiving exceeds the debts we are incurring. The family will prosper again, our reputation will shine once more, we will be restored.”

JADE (playing with her arrows): “As much as I like gold in my pocket, I agree to share the wealth. Our debt is still there, but we have paid off a large portion of it already. Training should be a focus. Plus, I am quite curious to see how the rest of you handle a battlefield.”

BJORN: “I share the coin, but never the glory! The glory and accolades belong to me! Okay, maybe me and Sven. Yeah, the glory all belong to me and Sven! Well… and some of the good weapons and armor. Okay… All the glory belongs to me and Sven and some good weapons and armor! Oh… and some coin for new boat. Okay…  All the glory belongs to me and Sven and some good weapons and armor and some coin for new boat. Oh… and the good booze! Okay…  All the glory belong to me and Sven and some good weapons and armor and some coin for new boat and the booze. Oh… never mind! Bjorn share some of the loot. Let us go smash something interesting!”

SVEN: “And pie! I like pie… And maybe some private time with the bear cub that we saved… once she gets older that is. I’m not some sort of a freak you know! We make strong kids!”

Sir Raynard threw a handful of walnuts at the grinning Varangian.

Compendium of the Land Surrounding Blackwater Lake — Table of Contents

 

An Introduction, and Of the Barony of Blackwater

Of Blackwater Keep, and the Inhabitants Therein

Of Lakesend Village, and its Commerce

The Blackwater, its Denizens, and the Lands Surrounding

Various Peoples of Northumbria, and the Cultures

Of Elves

Of Frangians

Of Zeelanders

Of Varangians

The States and Rulers in the Western Lands


In addition to the materials in the above Gazetteer, here are some further notes and systems useful for adventuring in Northumbria:

Languages of Northumbria

The Moons of Northumbria

Rules for an Exorcism Ritual

 


Dungeon Master Michael Garcia runs two games in Northumbria. These are a few adventures featuring the Winchester family:

Screams in Store

Battle on the Beach

Brigands Rock

 

Here are some tales of the Beckett family:

Ants in the Darkness

Treasure Identification

Terror in the Tower, Part 1

Treasure Division (Still to come!)

Terror in the Tower, Part 2

The Investigation Falters

Terror in the Tower, Part 3

Trial by Combat

The Battle of Heinrich’s Horn


The Editor would like to extend his warmest thanks to Michael for sharing his setting and these play reports. We hope that many more are forthcoming! If you’re enjoying the adventures, please let us know in the comments sections!

States and Rulers of the Western Lands

One final entry in the Compendium on Lands Around Blackwater Lake.


Northumbria, Frangian Province of

His Grace, Jonathan Prestwick, Duke of Northumbria

Capital: Yarrvik (pop 6,000)
Population: 70,200
Population Density: 12-13 people per square mile
Area (in square miles): 50,000 (only ~5,460 controlled)
Hexes: 7+ (population controlled)

Hex with Yarrvik (780 x 40 = 31200)
Hex with Albanton (780 x 10 = 7800)
Hex north of Yarrvik (780 x 8 = 6,240)
Hex with Kingstown (780 x 2 = 1,560)
Hex with East Hampton (780 x 10 = 7800)
Hex with Middleton (780 x 10 = 7800)
Hex southwest of Yarrvik (780 x 5 = 3900)
Hex south of Yarrvik (780 x 5 = 3900)

Other Notable Settlements:

Albanton (3000)
Kingstown (2250)
East Hampton (1680)
Middleton (1260)

Fortifications: Yarrvik’s citadel
Resources: Lumber, furs and skins, fish, horses, rye, oats, fruit, superior building stone (basalt), syrup, and manufactured goods (ships)

This vast province, only recently claimed by the Crown, has great potential for wealth and power, but it also holds great danger. King Richard personally appointed his long-time friend, Jonathan Prestwick, to rule this sprawling frontier province. In actuality, the Duke only controls the regions around the major settlements. Read more

The Battle of Heinrich’s Horn

Another tale in the saga of the Beckett Family’s adventures in Northumbria! These events follow Trial by Combat


Background

The session began with the PCs at the foot of Heinrich’s Horn, a steep and rocky hill about two leagues east of Blackwater Lake. Lord Balin Blackwater had just awarded the Beckett family the whole of Hickory Mountain, a rugged wilderness area of roughly a hundred square miles! Heinrich’s Horn sits at the southeast corner of that mountain. Lord Balin’s first command to his Beckett vassals was to clear the Horn of a band of wicked robber knights, who had recently established a camp there. They were to bring the brigands, especially the two leaders, Sir Raynald of Setmoor and Sir Aglovale of Kolkirk, back to Blackwater Keep, dead or alive. Two days ago, Lord Roger Beckett led a force of fifteen kinsmen and friends, bolstered by eight mercenaries, to the foot of the Horn. The winding path up the side of the hill—the only approach available to most—was treacherous, but they had a plan. Read more