The Christian Gamers Guild has many facets to its ministry, as we seek to reclaim the imagination to be conformed to the image of Christ through the use of gaming as a creative art form.
One of those aspects is support for Christians involved in gaming. Much of that support is realized through our interactive e-mail group, as Christians from around the world who are gamers share their thoughts and experiences with each other. But the mission goes beyond that. This section of the web site contains articles and links geared to edify and challenge Christians as they live their faith in their games.
Questions about any of this can be directed to the Christian Gamers Guild Board of Directors; some of the authors of individual articles have also included e-mail addresses in their biographical materials, linked from their articles individually.
I must credit James V. West for inspiring this column. On a game-related forum elsewhere on the world wide web, he raised a question, and then he answered it. Between when I read the question and when I read his answer, I had provided my own answer, which proved to be somewhat distinct from his, and yet to fit with his quite well. Reading his thoughts, I saw in them something of value for this column, and determined to convey them here, combined with my own.
The question concerned why people would be interested in playing a role playing game that wrestled with the meaning of life, of moral and ethical questions and problems. Read more
For three years this column has been presenting thoughts on our Christian faith and how it relates to our games. In that time we have considered some of the essential aspects of play, looked at how to express our faith through our games, our relationships with other players, some of the difficult issues that are raised, and the objections others have made to our hobby. We have covered a lot of ground and made a lot of progress, revealing at every turn that fantasy, science fiction, role playing games, and other hobby games are legitimate and even praiseworthy pursuits for Christians.
Yet there are still many Christians out there who do not understand, and who have become entrenched in their positions. Further, there are still gamers who reject Christianity without discussion. We are still more the outcasts of these two groups than the bridge between them. Read more
As I write this, my wife is off rescuing one of her friends. This particular friend has lately found herself stranded in various places far from home; we aren’t quite clear how she gets to these places, but on more than one occasion of late, my wife has given her money to get busses or buy gas or otherwise arrange to get back to her currently somewhat distant home at the shore. Tonight she is stranded in a bar, about half an hour from us and an hour or so from her home if she had a car, which she does not. She expected to meet someone there who did not show; with such money as we can’t really spare but have in hand, my wife has headed out to rescue her, uncertain whether she is going to drive the added distance to the shore, put her on an expensive bus, or bring her back here. Read more
The following is a sermon originally posted on CGG Vice President David Mattingly’s own website. It is reposted here with permission. The layout has been adjusted to suit this format, and images have been replaced where necessary to comply with licensing agreements.
I’m a Christian, and sometimes a teacher/preacher.
At ConGlomeration 2016, I preached about dungeons and dragons (the ones in the Bible, not the roleplaying game itself).
There are several references to dungeons in the Bible. Here is one of the most famous:
“Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined.” (Genesis 39:20)
Joseph (of “Technicolor Dreamcoat” fame) was sold into slavery by his own family, then wrongly accused by his owner’s wife. Despite his obvious integrity and quick rise through the ranks, he was thrown into prison (which might have been a dungeon, or a holding facility until he did go into the dungeon). Read more
Role playing games take us to other worlds, other times and places, some which were, some which might have been, some which yet might be, and even some that could not, as far as we understand, be. Because of this, they also challenge us at times to wrestle with answers to questions of morality that are not our own. In an age in which it was common, was polygamy wrong in the eyes of God? Would it be wrong for a human to eat an intelligent creature who is not human, given that it was as intelligent as a human but truly not related in any way that would make that cannibalism? Issues are raised in our games at times that don’t come up in our lives, because we don’t live in those worlds; yet we manage to find answers to these questions, and so come better to understand our own moral values.
Slavery is one of the more difficult and more common issues that arise in our games. Read more
Having completed the last of the epistles, the Chaplain’s Bible Study will be beginning a study of the Revelation, or Apocalypse, of John—the last and most controversial book in the New Testament. The preliminaries post will go out sometime on Sunday, May 7th, 2017, and thereafter the study will progress at the rate of one thoroughly-examined verse per day, five days per week. You can join the study by sending an email to firstname.lastname@example.org or through the Yahoo!Groups interface as cgg_review.
Mark Joseph Young, “MJ” to much of the gamer community, has been Chaplain of the Christian Gamers Guild for nearing two decades, and has been teaching this Bible Study since beginning with Romans in 2006. He hold degrees in Biblical Studies from Luther College of the Bible and Liberal Arts (formerly in Teaneck, NJ) and Gordon College (Wenham, MA), received a Juris Doctore with honors from Widener University School of Law, and is Mensa qualified. He is the author of our Faith and Gaming series, and of quite a few books and many online articles on quite a variety of subjects. Some of his articles have been republished in French and German. His online presence is maintained largely by support through Patreon and PayPal.me.
The study, officially sponsored by the Christian Gamers Guild, is open to all, has participants including ministers from a wide variety of denominations, and is focused on an analytical and exegetical study of the text. We look forward to your participation.
We’ve heard all the pithy sayings, aphorisms, witticisms, and proverbs that have been expounded on this subject. You can’t win them all. If anything can go wrong, it will. You can’t win for losing. There’s no sense worrying about it, nothing’s going to turn out all right. These are bits of the wisdom of this age. They have a certain appeal in them, reaching to that side of us that is tired of the struggle. As someone has written, the three rules of the game of life are one, you can’t win; two, you can’t even break even; and three, you can’t get out of the game.
Yet I, at least, hesitate at these. It’s not that they don’t strike a chord somewhere within me. It’s that I think the pessimism they reflect is not Read more
I received a letter asking me about a game with an odd spelling. The spelling, Quigi, was not correct, and it took a second letter before I understood that my correspondent was talking about Ouija™, the Parker Bros. diversion which is sold with board games, which is alleged to facilitate contact with the spirit world. Is this, at least, an evil game?
My correspondent gave me an out; he said he would understand if I declared it was not a game. It’s tempting to do so anyway, as although I don’t have an articulable definition of “game” which covers everything I would include and nothing I would exclude, it is difficult for me to figure out in what sense a Ouija board is a game. However, it’s also begging the question. Is this popular diversion inherently and irredeemably evil? I’ve contended elsewhere that the devil doesn’t own anything. Could this be an exception? Read more
Some time back, someone asked me whether particular kinds of stories were inherently Christian stories, and I didn’t have an answer at that moment. I have since suggested, notably in considering Faust, Sorcerer, and Deals with the devil, that some stories might indeed be at least strongly if not inherently Christian. However, the questioner was not considering the Faustian story when he raised the question; he was thinking of the Prodigal story, the story of redemption, as that which is an inherently Christian story.
It’s a compelling notion. After all, one of the names often given to the central message of our faith is The Redemption Story, and thus we have good reason to ask whether all redemption stories necessarily tell of the truth in the gospel to some degree. Playing a character who fell and was then redeemed seems like it would fit perfectly into this mold, a parable of Christianity in a fictional setting.
Of course, the gospel is in a sense not that sort of redemption story; Read more
Three months ago, in Deals, I suggested something that flies in the face of much of the common wisdom about what is acceptable in gaming: I suggested that a game that focused on making deals with the devil was a very Christian game, which taught a very important Christian lesson to its players. Some have probably wondered since then whether I think there is anything at all that goes too far in role playing.
That would be at least a bit unfair. I have often said that there are things that go too far for me, and things of which others should at least be wary. Admittedly, I’ve never (that I recall) stated that any particular concept was inappropriate per se for all players, but I have said there were things that concern me, and two months back when we addressed Sex I suggested a few that were inappropriate for me (although not for everyone).
This month, there is something that concerns me. It is appropriate that it should fall in October, the month in which this column has traditionally addressed issues related to magic, because it is a matter concerning magic that has come to my attention of which I write. Read more