Month: September 2019

RPG-ology #22: Snow Day

This is RPG-ology #22:  Snow Day, for September 2019.


As I write this, it’s snowing; snow is sticking to the ground, and we’re probably going to be snowed in.  At least, the boys are hoping there will be no school tomorrow.

That makes no sense to most of you as you read this.  By the time it reaches print (or the electronic equivalent) it will be summer.  I am writing this well in advance of the anticipated publication date.  Here we recently saw the tips of crocuses before the snow buried them, and were worried about some of the other early flowers blooming too soon.  Spring will have passed here when this is published, and all thoughts of snow and ice will be forgotten.

No, I talked about the past slipping away last month.  This month, something different.

I want you to remember the last time it snowed wherever you are.  For some of you this might be an impossible task.  For that I apologize.  Most of my readers are experiencing summer, and winter is just a memory; some are experiencing winter, and need imagine little.  If you’re one of those unfortunate enough to have always lived without snow, this experiment won’t be so much help for you.  Maybe you can use it for something else—focus on what it feels like to be an excluded minority, and write an article about injustice and discrimination.  (See, you can take anything and use it for ideas—you just have to keep turning it over until you find a side you hadn’t seen before.) Read more

Manage Your Factions with Mind Mapping

I was in a conversation recently about how Game Masters manage factions—how do you track their activities and relationships? I use a technique of mind mapping. If you’ve never heard this term, a mind map is a drawing that abstracts the relationships between people, organizations, nations, etc into a spatial diagram. It can look similar to a flowchart, but it doesn’t necessarily progress to an end point. Here’s a sample of a map I used for planning a long-ago Unknown Armies campaign:

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Faith in Play #22: Individualism

This is Faith in Play #22:  Individualism, for September 2019.


Quite a few years ago now I was playing a character in an experimental Attorney class in a game largely based on original Advanced Dungeons and Dragons™.  I had just successfully defended a player character (an Antipaladin) on a murder and robbery charge, and the player said to me, “Boy, your character must be really lawful.”

I answered, “No, he’s Chaotic Neutral.”

And that illustrates just why it is that the Chaos side of the alignment graph is so badly misunderstood and so poorly handled.  My attorney was Chaotic in the best traditions of the American Civil Liberties Union (ACLU):  he firmly believed that every person (character) had the right to be and to do whatever he wanted, as long as in doing so he did not unfairly infringe on the right of any other character to do or be what he wanted.  Although anarchy can be the consequence of chaos pushed to the extreme, chaos is not about anarchy, but about liberty.  It is the alignment expressed in the Bill of Rights, espoused by the Libertarian Party, and represented by Democracy. Read more