Lands in the Clouds—STRESS



Eminar woman resting to heal her body and recover clarity.

STRESS is a mechanic which represents characters pushing beyond their physical limitations. For every 1 point of STRESS, a character is -1 to attack, armor class, saving throws, stat checks and skill checks. A character reduces the STRESS penalty by their WISDOM bonus. So it is not uncommon for some characters to carry a limited amount of STRESS without adverse effect. If a character has more STRESS points than their WISDOM attribute, they will become unstable and may go mad, endangering themselves or friends. If a character has more STRESS than WISDOM they must make a will saving throw each time they accrue additional STRESS, including their current STRESS penalties. If they succeed, they keep everything in check. If they fail, they suffer a mental break, reacting wildly. See the FLIPPED OUT chart.


Accruing STRESS

Most often STRESS is accrued when a character does not have enough GRIT to make an opportunity purchase of a skill, feat or other facet. In this way, they can push themselves (saying up late, skipping sleep or other exhausting choices over a prolonged time) and utilize an opportunity they may not have later. Effectively, it is a loan on GRIT for any purpose.

Combat also is a frequent way to STRESS is gained. Anytime a character falls below 0 hit points, they gain 1 point of stress. If a character falls to more than -10 they will have a NEAR DEATH experience. NEAR DEATH adds 10 points of STRESS!

Spirit attacks can deal STRESS damage as well. Those attacks vary in damage and have a chance to be resisted or negated.

In a SEASONAL TURNS, if a character does not use one of their SEASONAL ACTIONS for rest, they will accrue 1 point of STRESS.

Recovering STRESS

STRESS can be recovered in several ways. The most common way to recover is rest. Using a SEASONAL ACTION to rest removes 1 point of STRESS. A character can pay various sums for special facilities such as vacations, retreats or similar to increase the effectiveness of rest in STRESS reduction.

Some RELATIONSHIPS may offer a random chance per SEASONAL TURN to reduce STRESS by 1 point.

An invested hobby by way of a feat, also offers a random chance of reducing STRESS by 1 point.


Gain GRIT 1 point per GRIT received
Hit Points fall below 0 1
Failing to Rest 1
Spirit Attack varies


D10 Roll Result
1 Panic Attack, able to be directed by others, but otherwise cannot act.
2 Verbal Tirade, verbally assails whom or whatever caused the new STRESS.
3 Character runs away, fleeing the situation by the fastest route, heedless of danger.
4 Hysterical, incoherent babbling, screaming, crying and/or shaking. No actions possible.
5 Lash Out, attacks cause of STRESS physically.
6 Destructive Rage, attacks closest inanimate object, even their own personal belongings until something of value is destroyed. Use a RAGE point if available for maximum effect.
7 Exhibition, seeks to make a shocking and public display of mockery or derision focused on the cause of STRESS, including screaming, dancing, laughing, singing or other displays with the specific intent of belittling.
8 Despair, gives up all resistance to or pursuit of cause of STRESS. Will comply with any order given.
9 Spite, pursues effect counter to true goal.
10 Passes Out, character is overwhelmed and loses consciousness for 1d6 hours.

The Lands in the Clouds setting and the GRIT system are provided as a showcase of the work of a CGG member. The Guild takes no official position on the suitability or appropriateness of any game or supplement.

Next Chapter: Alignment
Previous Chapter: GRIT

D20 Open Gaming License

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