The House of Beyan, along with the other three houses that deal with the classical elements, are numerous compared to other houses and have more mundane purposes. The House of Beyan, while associated strongly with earth, more accurate deals with all physical materials. Another way to look at it is that they have affinity and understanding of things in the solid state. They are farmers, gardeners and arborists but also stone masons, machinists and architects. Eapon is a hard planet to live on, and people seek out Beyans to build their homes, establish their orchards and quarry precious metals. Their temples and churches are found in every setting and of every manner. More often than not, they are a form of regulatory authority and labor agency, particularly if an area lacks other forms of government. On a spiritual level they tend towards family-like atmospheres, supplementing and supporting existing communities rather than forming a core. They number second only to the House of Keen.
Granted Power: Beyan’s ignore terrain penalties to movement while on foot and once per game session can double the damage dealt to anything they sunder.
- Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
- Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
- Stone Shape: Sculpts stone into any shape.
- Spike Stones: Creatures in area take 1d8 damage, may be lowed.
- Wall of Stone: Creates a stone wall that can be shaped.
- Stoneskin: Ignore 10 points of damage per attack.
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Repel Metal or Stone: Pushes away metal and stone.
- Iron Body: Your body becomes living iron.