Tag: violence

Faith and Gaming: Knights

knight-on-horse-vector-artTwo months ago we began considering character Archetypes and how they reflected our values, for better or for worse. Last month we considered Warriors in that connection, and this month we are going to expand on that notion by looking at the knight.

To grasp this as an archetype, it is important that we agree on what we mean. Here I am looking at the noble fighter, whether called samurai or paladin or cavalier or some other name. These are those who fight for honor and glory and are proud of what they do. Read more

Real and Imaginary Violence

Photo by Flikr user Chris Fithall.

Role playing games have been criticized for many things that are easily explained. Readers of this magazine don’t need to hear why the involvement of magic, false gods, or demons and devils isn’t a real objection to role playing per se. Or hear why it doesn’t matter if we play with non-Christians whose characters may reject God and His morality even more than they themselves have. But once all of these questions have been answered, one comes back that is not so easy to dismiss. Characters in role playing games have an alarming tendency to solve problems by the use of force, even what we would have to admit is at times violent, bloody, gory, unnecessary force. Yet Christians are called to turn the other cheek, to suffer when persecuted for the faith; in most games, that will get your character killed “right quick”—and this seems in some ways to mirror reality. Where would the world be today had not Christians in many countries joined with their countrymen to oppose Germany and Japan during World War II? And do we truly believe that Christians should not serve as police officers, soldiers, or in other potentially violent occupations? Although a few among us might say so, for most of us the idea that we should expect God to stop evildoers when we are not willing to do so ourselves is hardly more defensible than permitting them to continue harming others unopposed. Read more

Faith and Gaming: Battle

It happens that as I write this the world again stands on the brink of war, although as you read it that war probably will have been resolved. I’m old enough to know that this happens with alarming frequency, and that whenever it does happen there will be people arguing about whether the pending or realized fight is a just war, that is, one that should be fought in some transcendent sense of should. Does God approve of this war? Are we on the right side in it? Read more

You Have No Choice: Fallout 4’s Missing Dynamic

mathildaWarning: Some generalized spoilers for Fallout 4 are ahead.

I am on my way through a second play-through of Fallout 4. While the settlement-building mechanics and the amazing Survival Mode (after the recent update) are stars in Bethesda’s crown, I feel like they’ve missed the mark on creating a role-playing experience. It’s a problem, actually, that’s been going on for a while across multiple games (and multiple publishers). It seems like every new iteration of Elder Scrolls removes a little bit of the role from role-playing game, and Bioware RPGs give you so little control over character design that they may as well not bother. I understand that they’re simplifying and streamlining for the benefit of people with shorter and shorter attention spans, and in response to focus group testing, but it’s gotten to the point where Fallout plays more like a shooter than an RPG. Read more