Hi class! Nice to meet you all. I’m teacher Nikolaj, and today we’re talking about games!
But first, an introduction. I’m Nikolaj Bourguignon, a graphic designer turned child caretaker turned teacher. I teach Protestant religion in what I think in the United States would be Primary School—kids aged 6-12. I can do this because in Belgium (where I live and work) freedom of religion is written into our constitution in such a way that people can choose in what worldview they receive thought when they enroll in public schools. As far as I know we’re unique in this.
I also happen to like tabletop games of various kinds, from board and card games to roleplaying games. As a consequence I sometimes try to use or make some of those in order to teach. As such I have a lot of opinions, observations and ideas I can share about the restrictions and different perspectives needed to run games for kids, play games with them or even make them yourself.
This is a lot. Yes, I have a lot of opinions. I’m that kind of a person. I mean, I’m a teacher. It kind of comes with the job. This is why I’m thinking of making this into a series if it proves to be useful to people. This first article serves as a bit of an introduction, but I’m pretty sure you don’t just want to learn about me, so I’ll end this one with a list of games that I’ve found are suitable or inspirational for playing with kids, and possibly for teaching them if wanted. Playing for fun is also a good reason after all.
A wonderful thing about fantasy role-playing games is that they unfold mainly in the minds of the players. They are games of wonder and imagination. Players that keep this concept firmly in mind realize that they can play almost anywhere. Over the years, I’ve played AD&D (my game of choice) in basements, in dining rooms, in living rooms, and in a bedroom (sixth-grade sleepover). We’ve sat on floors, folding chairs and bar stools. We reclined on couches and played poolside on lounge chairs. To a limited extent, we once played in a car and while walking through a park. Your environment can be minimal, if necessary. A few sheets of paper, a pen, and some dice are all that is really needed (and even the dice are questionable). Nevertheless, a nice gaming area can indeed make the game session much more comfortable, more efficient, and more intense.
I have been blessed in that I have been able to play RPGs for over 25 years now, and I’m currently blessed with a comfortable home in which to play. Over the last few years, I decided to make small, incremental improvements to our area. Why not, especially if gaming is a consistent hobby? I am quite pleased with the results so far, but I’m always looking for small ways to improve further. Inspired by an article by Johnn Four of Roleplaying Tips, I recently took stock of all my gaming area features, and I share my thoughts with you now. Perhaps an idea that I borrowed along the way might prove useful to your group. I would love any tips or suggestions that you might have. Read more
Experience Talks, Part I (WT&D Issue 1) discussed the contribution of the GM to a good gaming experience. Part II discusses the role of the players, characters, and campaigns in creating a better gaming experience for everyone.
Good Players are essential to any game, especially any role-playing game. A player’s attitude, willingness to adapt, and attentiveness can make the game more enjoyable for everyone involved. Several characteristics that are common to all good players will be addressed in this article. First and foremost is the player’s attitude, from which all their other qualities derive. Other traits that excellent gamers possess include adaptability, attentiveness, and a desire to help out wherever he or she can.
Attitude is the most important trait Read more