This is Faith in Play #33: Psionics, for August 2020.
About eighteen years ago, in July 2002, I published Faith and Gaming: Mind Powers, and thought I had said everything that needed to be said on the subject of psionic powers in fiction and games. It was republished fourteen years later on our refurbished reformatted website, August of 2016.
I could not have foreseen that seventeen years after it was originally written, November 2019, the republished copy would be discovered by someone who wanted to discuss it in enough detail that it has expanded to eighty comments, fewer than half of them contributed by our webmaster and me, filled with questions and links and references attempting to determine whether these “powers” were actually part of the “occult” practices condemned in Deuteronomy 18. Many Christians think so; for reasons covered in that article, I do not. However, the morass of commentary there obscures the critical points, and so I have returned to address the question again.
The issue we addressed was whether, within a fictional setting, it might be plausible to include characters who for one reason or another had developed “natural” mental abilities beyond those common to humans today—the mutant Jean Grey, for example. We demonstrated that in fact modern humans had mental abilities that were completely unknown less than two millennia ago, and that while it could not be said that we therefore would have greater powers in the future, it just as certainly could not be said that we would not. There was no harm in imagining such naturally developed mental abilities in fictional characters. Read more