Tag: soldiers

Faith and Gaming: Knights

knight-on-horse-vector-artTwo months ago we began considering character Archetypes and how they reflected our values, for better or for worse. Last month we considered Warriors in that connection, and this month we are going to expand on that notion by looking at the knight.

To grasp this as an archetype, it is important that we agree on what we mean. Here I am looking at the noble fighter, whether called samurai or paladin or cavalier or some other name. These are those who fight for honor and glory and are proud of what they do. Read more

Faith and Gaming: Warriors

Friedrich der Grosse als Perseus

Last month we introduced the notion of Archetypes as collections not so much of skills and traits as of values and beliefs, character concepts which inform us about ourselves and our views of the world. This month that notion meets its first test, as we consider our first archetype. We start with one that is fairly simple: the warrior.

I should clarify that I do not by this designation mean anyone and everyone who fights, nor everyone who trains to engage in combat. I have in mind the soldier who fights to defend home and family. I’m aware that there are others, and we will consider the knight, the assassin, perhaps the barbarian, perhaps others, as distinct kinds of fighting men who represent something else. This is the simple man who fights because someone has to do it. Read more

Real and Imaginary Violence

Photo by Flikr user Chris Fithall.

Role playing games have been criticized for many things that are easily explained. Readers of this magazine don’t need to hear why the involvement of magic, false gods, or demons and devils isn’t a real objection to role playing per se. Or hear why it doesn’t matter if we play with non-Christians whose characters may reject God and His morality even more than they themselves have. But once all of these questions have been answered, one comes back that is not so easy to dismiss. Characters in role playing games have an alarming tendency to solve problems by the use of force, even what we would have to admit is at times violent, bloody, gory, unnecessary force. Yet Christians are called to turn the other cheek, to suffer when persecuted for the faith; in most games, that will get your character killed “right quick”—and this seems in some ways to mirror reality. Where would the world be today had not Christians in many countries joined with their countrymen to oppose Germany and Japan during World War II? And do we truly believe that Christians should not serve as police officers, soldiers, or in other potentially violent occupations? Although a few among us might say so, for most of us the idea that we should expect God to stop evildoers when we are not willing to do so ourselves is hardly more defensible than permitting them to continue harming others unopposed. Read more