“Magic is a matter of symbolism and intent.” —Randall Garrett, Too Many Magicians
Most role-playing games (RPGs) include some kind of magic or occult phenomena as part of the game. This fact makes some people uncomfortable. Some Christians go so far as to insist that any activity—games, movies, whatever—including the portrayal of magic must be avoided in order to maintain a right relationship with God and to follow His moral guidance. On careful examination, however, the arguments used to support this stand are weak, both from a logical and Scriptural perspective.
There are two aspects to this controversy: 1) what is actually happening when magic appears in an RPG, and 2) what does Scripture have to say about this? In this essay I address the issue of fact rather than the application of Scripture—not because Scripture is less important, but because it is impossible to apply Scripture properly without knowing the factual truth about any situation barring direct divine inspiration, which lies outside the realm of the merely rational mind. Read more
GM as Host
The GM is also the host of the game. Whether the game is at the GM’s home or not, it is still the GM that is responsible for the game.
When new players want to join, they should feel welcome so that they enjoy the experience and want to return — make them feel at home. Make sure they know where the bathroom is, and where the phone is. Offer to get them something to eat or drink if you notice that they aren’t digging in.
People don’t care how much you know until they know how much you care.
Having enough chairs and table space makes it easier for the game to get going. If the table is covered with boxes, papers, and dirty dishes, players might feel like intruders in the GM’s home, instead of the important guests that they are.
Food and drink wouldn’t seem to be an integral part of a game, but even when playing, people need to eat and drink. As with any social gathering, especially one that lasts several hours, drinks and snacks are vital to keeping the guests happy. Read more
First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also in the role-playing sub-culture? What will it be in my game world or system? The second question is “Why do I want it in the game system?” Why do I need or want magic in the game I’m designing? Third, how does it work in my game system? How do I want it to work in my game? Read more