Tag: rodney barnes

The Problem with Pokémon

2016_Pokemon_Pokemon_120716.hero

A few weeks ago, Nintendo released an “augmented reality” game called Pokémon Go. The game has attracted millions of players and, as it did when the Pokémon trading card game debuted, it has also attracted plenty of criticism from some Evangelical pundits. The following article was originally published in 1999 by the Christian Gamers Guild. 


 Recently the Reverend David L. Brown, Th. M., wrote an article in which he delved into the evils of the Pokémon fad and of the collectible card game in particular.  We appreciate his efforts, and agree that there are dangers to this fad.  However, some of the Reverend’s statements should be examined more carefully.  His research into Pokémon was of necessity cursory, and he may have misunderstood the phenomenon, and the game in particular, and so made charges which could be embarrassing if repeated to someone better informed.  Reverend Brown is right to be concerned about the activities of his grandchildren, but should be certain that he presents the right reasons for this concern. Read more

Magic as Part of Creation

First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also in the role-playing sub-culture? What will it be in my game world or system? The second question is “Why do I want it in the game system?” Why do I need or want magic in the game I’m designing? Third, how does it work in my game system? How do I want it to work in my game? Read more