Tag: referee

Experience Talks: GM as Referee

 

GM as Referee

referee-1149014_640GMs also have to act as referee/judge when running a game. In other games that require a referee (such as football), the referees must know the rules in and out, and be ready to make a call instantly. GMing is a little different, since the GM not only enforces the rules like other referees; he’s also free to change them to suit the story.

Example: In one game, the GM had us write up Champions characters, but we may as well not have bothered. The game was run extremely freeform, and felt more like a Marvel Super Heroes game. My speedster had a 9 SPD, but in combat, it didn’t matter at all, since everything was handled descriptively, instead of taking it phase by phase. 

This took some getting used to, but it was kind of nice to play Champions while taking a break from the rules for a while. 

Example: In another game, I was mind-controlled to hate a demon that got stronger whenever he was attacked in hate. Since the mind control attack barely hit me, the GM offered me a chance to dodge. Surprised, I said, “Okay, what do I do?” He told me to roll the dice and tell him if I made it. 

I rolled 3d6 and got an average result, and told him that I guessed I made it. He told me that the mental beam just snagged me in the foot as I was getting out of the way and that I now had a medium dislike of the demon. This was a nice rule-bending that added a partial effect to mind control, which is normally all-or-nothing. 

I ended up attacking a structure behind him so that it collapsed and knocked him out. 

As a referee, a good GM should exercise fair, quick, consistent judgement, and should accommodate disagreeing players. Read more

Faith and Gaming: Mechanics

The following article was originally published in June 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.

When I was working my way back toward the fundamentals of our game experience last month, just before I reached the point of discussing social interaction I mentioned mechanics. Mechanics are the stuff that makes games work, that makes games games. In a sense, it is game mechanics that separate games from all other forms of social interaction. That is, a game has rules. It has objectives which are to be sought, methods which are legitimate approaches, and penalties for breach. Like a story, it has conflict and resolution; unlike a story, the conflict is defined and resolved by specific limited tools, the rules of the game, the mechanics.

And if our faith is to infiltrate our lives completely, we may need to ask ourselves how it affects our regard for the mechanics within games.

dice03

In discussing the mechanics specifically of role playing games, three broad concepts of resolution systems have been identified. These have been labeled drama, fortune, and karma. And if we understand these concepts aright, we realize that they are present in all games in one form or another. We also begin to see that each of these concepts has aspects which fit our faith well, but each has aspects which are problematic for our faith. We’ll look at them individually. Read more