Role playing games take us to other worlds, other times and places, some which were, some which might have been, some which yet might be, and even some that could not, as far as we understand, be. Because of this, they also challenge us at times to wrestle with answers to questions of morality that are not our own. In an age in which it was common, was polygamy wrong in the eyes of God? Would it be wrong for a human to eat an intelligent creature who is not human, given that it was as intelligent as a human but truly not related in any way that would make that cannibalism? Issues are raised in our games at times that don’t come up in our lives, because we don’t live in those worlds; yet we manage to find answers to these questions, and so come better to understand our own moral values.
Slavery is one of the more difficult and more common issues that arise in our games. Read more
The following article was originally published in May 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.
As I pondered where to begin our discussion of faith and gaming, I wanted to address the most fundamental aspect of our games; but I then had to debate with myself exactly what part of a role playing game is that most fundamental aspect. I decided immediately that it wasn’t the worlds in which we played; as basic as these are to the make-believe play of our youth, these are rather a layer on top of the basics. Characters, similarly, are part of the game, but an added part. Did that mean that mechanics were the fundamental aspect? After all, all games have mechanics; role playing games are most defined as games because of mechanics. And so I was preparing to write a page about Christianity and game mechanics.
And then it occurred to me that I was looking in the wrong place. Read more