“Magic is a matter of symbolism and intent.” —Randall Garrett, Too Many Magicians
Most role-playing games (RPGs) include some kind of magic or occult phenomena as part of the game. This fact makes some people uncomfortable. Some Christians go so far as to insist that any activity—games, movies, whatever—including the portrayal of magic must be avoided in order to maintain a right relationship with God and to follow His moral guidance. On careful examination, however, the arguments used to support this stand are weak, both from a logical and Scriptural perspective.
There are two aspects to this controversy: 1) what is actually happening when magic appears in an RPG, and 2) what does Scripture have to say about this? In this essay I address the issue of fact rather than the application of Scripture—not because Scripture is less important, but because it is impossible to apply Scripture properly without knowing the factual truth about any situation barring direct divine inspiration, which lies outside the realm of the merely rational mind. Read more
God created man in His own image, in the image of God He created him, male and female He created them… The Lord God fashioned into a woman the rib which He had taken from the man, and brought her to the man.
Genesis 1:27; 2:22, UNASB
Last month we were examining the inclusion of sex in our games, but in doing so we touched on something that goes far beyond sex: we briefly considered the problem of gender. We mentioned in passing that our fiction sometimes includes races which are not characterized by the same genders, let alone the same gender roles, as ours. To recall a few examples, the aliens of Enemy Mine combine masculine and feminine within themselves such that they have their own children on their own, each parent giving birth to children rather spontaneously without interaction with any other of its kind. The amoeba-like Dralasites of the game Star Frontiers switch genders during their ordinary life cycle, either producing spores or receiving spores depending on hormonal changes within themselves such that when in feminine form they might at any moment sprout a growth that would become the child of an unknown father. In the television version of Alien Nation, three genders are required to produce offspring: a male, a female, and an enabler to prepare the female for the male. These are just fictional notions, not realities, yet we know that there are microscopic organisms which do not have gender identities as we understand them, so the concepts are not entirely inconceivable.
There is an ancient interpretive tradition of the Genesis passage quoted above which suggests that Man was initially created without gender distinction. It was thought that initially he had male and female within one being. This, according to the rabbis (and certainly it would seem so in other passages), was Read more
Late last year (2002 at the time of this writing), on what I hope I may be excused for calling an inauspicious day, someone known to me only by an Internet screen name, somewhere else in these United States, was persecuted for being a gamer. Read more
It was inevitable that this subject would eventually surface in this series. After all, the supernatural elements in many role playing games are the ones most feared and criticized by those who oppose them, and eventually something would have to be said about them.
But it is just ironic coincidence that the issue has come up in October, the month in which issues of pagan magic and supernaturalism are most debated in the church, the month in which most Americans, at least, celebrate what some still think is the ancient and mystical pagan Druidic festival of the New Year, Samhain, thinly veiled under the pseudonym Halloween.
So what is it about imaginary magic which gets so many people so upset? Read more
First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also in the role-playing sub-culture? What will it be in my game world or system? The second question is “Why do I want it in the game system?” Why do I need or want magic in the game I’m designing? Third, how does it work in my game system? How do I want it to work in my game? Read more