Tag: Narnia

Faith and Gaming: Heavens

The heavens are telling the glory of God; the wonder of his works displays the firmament.

I grew up to that, to some degree. It’s the words to perhaps the most familiar selection from Haydn’s oratorio, The Creation, and it was sung by church choirs before I was in them and when I was in them. I had the opportunity to sing most of the rest of the larger work in high school, but this is the piece I remember. It tells us that the stars, the sky, the heavenly bodies, are all joined in announcing God’s greatness.

Last month we pondered whether Animals knew something we didn’t know. This month we move from the non-sentient to the inanimate. Do the stars declare the glory of God? Read more

Faith and Gaming: Christian Games

boardgame_journeys_paul
The Journeys of Paul board game by Cactus Game Design, Inc.

Last month’s installment of Faith and Gaming, Making Peace, was the twelfth in the series. We’ve been talking about the integration of faith and gaming for a year now; and that in itself could be a call to go back to the beginning and consider our basic purpose. But I recently read these words in a public forum, from a Christian who is a gamer; and this idea (edited for punctuation and grammar) also brought me back to the preliminaries we discussed a year ago, the basic reason why we’re talking about faith and gaming at all.

I’ve never been terribly fond of Christian games, though, to be honest with you, partly because I think that the subject matter is where I draw a line between fantasy world and reality. I don’t want to put my Christianity on the shelf with my gamebooks. I keep my Bibles in a different bookcase…

I agree, but I disagree. Read more

Faith and Gaming: In Vain

Last month as we concluded our consideration of Magic, we raised a bigger issue: is it appropriate for characters in a fictional world to call upon any deity?

It is not a simple question. At every turn God has commanded that we have no regard for other gods; it is top of the list in the Ten Commandments, the concept behind many of the prohibitions (from sorcery to cutting the corners of your beard), and the reason why Israel and Judah were conquered by foreign nations. You shall have no other gods before Me.

But at the same time, you shall not take the name of the Lord your God in vain.

We are caught between the proverbial two horns. Read more

Faith and Gaming: Settings

The following article was originally published in July 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.

I’m going to challenge you today with a question that maybe you have never asked yourself, and yet you have probably answered—and further, that you have probably answered both yes and no in different situations.

Is it wrong for us as Christians to imagine a world that is different from the one God created for us?

I suspect that you have probably just now reacted with, “No, of course not,” maybe even so strong as “That’s ridiculous.” Yet I also wonder if that’s what you really think. But perhaps you don’t see the problem Read more