My name is Osye E. Pritchett III (pronounced Oh-Sea). I am a Christian and a gamer. This is my story (abridged).
To start I would like to affirm that I believe in God. I believe in the Incarnation; that is, I believe that God became man in the person of Jesus. Wholly God. Wholly man. I believe in His death and resurrection.
Contrary to many of our co-religionists, I also believe that it is acceptable to play role-playing games, even the dreaded game Dungeons and Dragons.
I was born in 1970, and was raised in various Pentecostal churches and denominations. Most of my schooling was in private schools, predominantly Baptist schools. As an aside I want to point out that going to Pentecostal churches and attending Baptist private schools is a great way to confuse a young child.
I have attended a plethora of churches across the U.S., east coast to west coast, from non-denominational to Anglican to Methodist (I am currently visiting an Anglican church). Throughout these experiences I have made a casual study of the teachings of quite a few denominations, finding many areas of agreement between them. These areas of agreement have encouraged me to support communication, communion, and love between the believers of different confessions. As it says in John 13:34-35 “A new command I give you: Love one another. As I have loved you, so you must love one another. By this everyone will know that you are my disciples, if you love one another.”Read more
This is Faith in Play #8: Redemption Story, for July 2018.
Years ago I wrote Faith and Gaming: Redemption, which was republished last spring. In it I made the distinction between the “Prodigal Stories” that we sometimes call stories of redemption and the real “Redemption Story”, the story of how the price was paid, how we were saved. I then addressed whether prodigal stories were inherently and specifically Christian, although I admit that the answer was a bit inconclusive—after all, even its creator says that Star Wars is about the fall and redemption of Anakin Skywalker (a.k.a. Darth Vader—you knew that, forget I mentioned it), but he would never claim it to be a Christian story.
Yet it never occurred to me to consider the other side of that, the actual redemption story, and whether that might be included in our games and stories. Further, I’m embarrassed to say, I find that it has been included in a number of stories with which I am familiar, so apparently it can be done.
The glaringly obvious example is the one I mentioned in that other article: the death and resurrection of Aslan in The Lion, the Witch, and the Wardrobe of The Chronicles of Narnia. The redemption in that particular telling is very individual: Aslan dies to save Edmund, although there is a hint of more in the statement that when the innocent dies for the guilty, the ancient magic would cause death to work backwards. It is one of the best pictures of the Redemption Story in fiction.
It is not alone, though. J. K. Rowling ultimately explained that she never wanted to tell anyone that the Harry Potter series was a Christian story because she believed that one fact would be the spoiler that gave away the ending. In the end, Harry voluntarily sacrifices his own life to save everyone at Hogwarts—and because of magic Voldemort never realized he had cast, Harry’s death becomes Voldemort’s defeat, and Harry returns to life to finish the dark wizard. We thus have the chosen one defeating evil by dying and returning to life.
I was further reminded, by the piece we wrote decades ago on The Problem with Pokémon, that in the Pokémon movie Ash also gives his life to save his friends, and is brought back to life. It has been a long time since I saw that movie, but it again appears that the self-sacrifice of a lead character was a redemptive act.
I don’t want to stretch this too far. Many stories include the hero sacrificing his own life; not all of them are redemption stories, and I’m not even completely certain all of these necessarily are. Yet they suggest that a redemption story is possible in a fictional setting. It is something that can be done in a book—I won’t say easily, but with care and skill successfully.
The much more difficult question is whether it can be done in a game, and if so how it would be done.
The critical problem is, who plays the redeemer? When Mel Gibson directed The Passion of Christ he cast himself in one on-screen role: his hands drove the nails. If I am the referee in such a game, is the most important character in the story, the central character who pays the redemptive price, one of my non-player characters? Or if it is one of the player characters, how do I make that work? I am all in favor of player characters making dramatic sacrificial deaths—Multiverser encourages them, because the death of a player character becomes the tool that moves him to another world, another story, so the player can both let the character die and and have him survive. However, how do I arrange the sacrificial death that leads to the redemptive resurrection? Does the player have to be in cahoots with me on that, or do I have to keep it a secret, hope he will make the sacrifice, and surprise him with the outcome? What if he balks at the sacrifice?
And after all that, would it be a necessarily Christian story?
That is a difficult question to answer. I don’t know whether the Pokémon movie was intended as a Christian story, or how many people recognized it as such, despite the fact that Pikachu won the big fight by repeatedly turning the other cheek until his attacker collapsed from exhaustion just before Ash made his sacrificial move. I do know that there are people who have read The Lion, the Witch, and the Wardrobe, and probably more who have seen the movie, who do not know it is a Christian story by a Christian author. It may again be one of those stories that you can tell, but without someone to call attention to it some will never recognize.
If any of you know of a game in which it was done, I would love to hear the story.
The heavens are telling the glory of God; the wonder of his works displays the firmament.
I grew up to that, to some degree. It’s the words to perhaps the most familiar selection from Haydn’s oratorio, The Creation, and it was sung by church choirs before I was in them and when I was in them. I had the opportunity to sing most of the rest of the larger work in high school, but this is the piece I remember. It tells us that the stars, the sky, the heavenly bodies, are all joined in announcing God’s greatness.
Last month we pondered whether Animals knew something we didn’t know. This month we move from the non-sentient to the inanimate. Do the stars declare the glory of God? Read more
Last month’s installment of Faith and Gaming, Making Peace, was the twelfth in the series. We’ve been talking about the integration of faith and gaming for a year now; and that in itself could be a call to go back to the beginning and consider our basic purpose. But I recently read these words in a public forum, from a Christian who is a gamer; and this idea (edited for punctuation and grammar) also brought me back to the preliminaries we discussed a year ago, the basic reason why we’re talking about faith and gaming at all.
I’ve never been terribly fond of Christian games, though, to be honest with you, partly because I think that the subject matter is where I draw a line between fantasy world and reality. I don’t want to put my Christianity on the shelf with my gamebooks. I keep my Bibles in a different bookcase…
Last month as we concluded our consideration of Magic, we raised a bigger issue: is it appropriate for characters in a fictional world to call upon any deity?
It is not a simple question. At every turn God has commanded that we have no regard for other gods; it is top of the list in the Ten Commandments, the concept behind many of the prohibitions (from sorcery to cutting the corners of your beard), and the reason why Israel and Judah were conquered by foreign nations. You shall have no other gods before Me.
But at the same time, you shall not take the name of the Lord your God in vain.
We are caught between the proverbial two horns. Read more
I’m going to challenge you today with a question that maybe you have never asked yourself, and yet you have probably answered—and further, that you have probably answered both yes and no in different situations.
Is it wrong for us as Christians to imagine a world that is different from the one God created for us?
I suspect that you have probably just now reacted with, “No, of course not,” maybe even so strong as “That’s ridiculous.” Yet I also wonder if that’s what you really think. But perhaps you don’t see the problem Read more