I pondered what to write in this month’s column. Normally I’m not much for noting special events, but this column marks the conclusion of four years during which a new subject has been addressed each month, relating our faith to our gaming, exploring how we can make our game play specifically Christian. The hope is that such a milestone would be marked by one of the better entries in the series. It’s difficult to know, however, which articles will prove themselves particularly helpful until the responses start appearing, so there’s not much sense in focusing too much effort on that decision. Noting that this is about playing games that are peculiarly Christian, I realized I had a topic note that spoke of a specifically Christian story one might tell in a game.
Of course, it might be presumptive to begin by stating that it is a particularly Christian story. That would seem to be the first question. We have twice before examined stories that might be specifically Christian in their essence. In Deals it was the Faust story, the story of the man who sold his soul to the devil and didn’t really get what he wanted from it. In Goethe’s hands that was a very Christian story; the question is whether it would be so in the hands of the average role player. We also considered the Redemption story—not the Redemption Story, the story of Christ’s sacrifice for us, but the more personal story of the Prodigal, God’s effort to redeem us individually. It may be that this is a specifically Christian story; on the other hand, it appears in pop culture expressed by those who have no known commitment to our faith, so if it is a specifically Christian story it may have lost much of its impact in our post-Christian world. Read more
God of our fathers, Whose almighty hand
Leads forth in beauty all the starry band
Of shining worlds in splendor through the skies
Our grateful songs before Thy throne arise.
There’s an old joke about a comedians convention at which those in attendance didn’t bother to tell any jokes in their speeches, but rather referred to the jokes by number so everyone could think of the joke and laugh, and the speaker could get on with his speech. In much the same way, people who discuss philosophy and theology have given labels to a handful of ideas which attempt to prove that God exists. One of those, the one in which we are interested at the moment, is called the teleological argument for the existence of God. It’s an argument you’ve surely heard, but might not know by that name. Teleology is about design.
In the classic formation of the argument presented by William Paley in his Evidences of the Christian Religion, it is predicated that the existence of a watch demands the existence of a watchmaker. From this it is then argued that the universe has the marks of a designer, the act of an intelligence who or which put it all together. Hence there must be a god (not necessarily the Christian God, but at least a creative intelligence) responsible for the construction of the world. Read more
I see the world as a vast battlefield on which the supernatural armies of God and Satan struggle for the souls of men. Magic is rampant in this world. Every time a believer sins or a sinner repents, these are events of spiritual significance. To quote from the movie Ladyhawke, “I believe in miracles; it’s part of my job.” As I walk by faith or seek divine guidance, I’m tapping into power and knowledge from the supernatural realm—in short, magic.
I was first drawn to fantasy role play because of its magic. The worlds of those earliest games shared something in common with ours: the spiritual battle was manifest in the material realm. I played no game more Christian than this. While others criticized Dungeons & Dragons for its magic, demons, and deities, those were exactly the things for which I most praised it. Magic was alive and well in the fantasy world, and men were deeply involved in the immortal struggle.
A few weeks ago, Nintendo released an “augmented reality” game called Pokémon Go. The game has attracted millions of players and, as it did when the Pokémon trading card game debuted, it has also attracted plenty of criticism from some Evangelical pundits. The following article was originally published in 1999 by the Christian Gamers Guild.
Recently the Reverend David L. Brown, Th. M., wrote an article in which he delved into the evils of the Pokémon fad and of the collectible card game in particular. We appreciate his efforts, and agree that there are dangers to this fad. However, some of the Reverend’s statements should be examined more carefully. His research into Pokémon was of necessity cursory, and he may have misunderstood the phenomenon, and the game in particular, and so made charges which could be embarrassing if repeated to someone better informed. Reverend Brown is right to be concerned about the activities of his grandchildren, but should be certain that he presents the right reasons for this concern. Read more