This is RPG-ology #5: Country Roads, for April 2018.
Of course, role playing game referees almost always have maps, and many of us make most of our own maps. The fact is that you don’t really necessarily need maps, and we’ll probably eventually talk about running games without them, but for most of the kinds of games most of us play, maps are an important part. I even belong to a Facebook group dedicated entirely to game referees making and sharing their maps. Honestly some of them look more like aerial photography, but that’s useful too. Questions often arise about how to make maps, and having been a Boy Scout and having taught Cub Scouts a few Scout skills over the years, I’m pretty good at maps. So we’ll probably return to them from time to time. One of the questions I often hear, though, is how do you design the roads on your maps. If you don’t understand how roads work, you can do some pretty silly things with them.
This article is going to talk about what we’re dubbing “country roads”, with apologies to John Denver, but we’re including wilderness roads, desert roads, pretty much any road that is outside the confines of a city—the long roads that take you from one major place to another in your adventure setting, the road on which your adventurers set out when they began that took them somewhere else. Some of what we’ll talk about applies to city streets as well, but they have their own complications and issues, so maybe we’ll come back to them in another article. Read more