Tag: jk rowling

RPG-ology #32: Doing Something

This is RPG-ology #32:  Doing Something, for July 2020.


Although this is actually about a gaming referee technique, I’m starting with an example from a book, my novel Verse Three, Chapter One, freely accessible on the web.  It also begins with magic items, but moves beyond that to objects in other settings and genres.

As the story unfolded I needed to have one character, effectively a support character or non-player character, give one of my main characters a specific small magic object in a magically-shielded bag, but had to do it in a way that would not make it seem obvious that this was my intention.  The easy way to do that was to put several other small magical objects in the same bag, so that the immediately important one would be just one of several.  That’s one trick you should note.  Somewhere in the Harry Potter books, probably in The Half-Blood Prince, Harry enters the Room of Requirement in its guise as the place to hide things so no one can find them, and Rowling mentions several objects as examples of the mass collection of junk.  One of them is a tiara, I think sitting incongruously on the head of a bust of a man, if memory serves.  Then in the final book, The Deathly Hallows, we come to a place where he has to find the Diadem of Ravenclaw, and neither he nor we know where it is–but in fact he and we have seen it already, and just didn’t realize it was important because it was hiding amidst all the other junk.  I had already done the same thing with my important object, dropping it into a bag with four other objects.  My five objects were a paper clip, a coin, a six-sided die, a cat’s eye marble, and an acorn. Read more

Faith and Gaming: Wizards

I will confess that I specifically saved this one of the Archetypes for this month. It has been something of a tradition to cover subjects related to game magic in October, begun inadvertently when I addressed the objections to Magic that first year and then returned to it a year later when I recommended Fantasy as a particularly Christian medium one year later. A Concern expressed last year also related to magic in games, so at this point it seems that in the month in which Halloween appears I must say something that is related to game magic. In fact, I already have a topic for next year’s October article, so I guess I’m taking the tradition seriously.

Seriousness is one of the characteristics of this month’s character type, the wizard. We would normally call him studious, probably learned, perhaps educated. The wizard is the sort of person who knows great secrets because he applies himself; and because of the breadth and depth of his knowledge, he wields great power. Merlin of Arthurian legend is the prototype for this character, and Gandalf of Middle Earth (Lord of the Rings and The Hobbit) and Dumbledore of Hogwart’s Academy (the Harry Potter series) both capture the concept beautifully. These are men who know, and because they know, they can do.
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