It was inevitable that this subject would eventually surface in this series. After all, the supernatural elements in many role playing games are the ones most feared and criticized by those who oppose them, and eventually something would have to be said about them.
But it is just ironic coincidence that the issue has come up in October, the month in which issues of pagan magic and supernaturalism are most debated in the church, the month in which most Americans, at least, celebrate what some still think is the ancient and mystical pagan Druidic festival of the New Year, Samhain, thinly veiled under the pseudonym Halloween.
So what is it about imaginary magic which gets so many people so upset? Read more
First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also in the role-playing sub-culture? What will it be in my game world or system? The second question is “Why do I want it in the game system?” Why do I need or want magic in the game I’m designing? Third, how does it work in my game system? How do I want it to work in my game? Read more
The following article was originally published in July 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.
I’m going to challenge you today with a question that maybe you have never asked yourself, and yet you have probably answered—and further, that you have probably answered both yes and no in different situations.
Is it wrong for us as Christians to imagine a world that is different from the one God created for us?
I suspect that you have probably just now reacted with, “No, of course not,” maybe even so strong as “That’s ridiculous.” Yet I also wonder if that’s what you really think. But perhaps you don’t see the problem Read more