Last month as we explored ways to express our faith in our gaming, we suggested that it could be done by playing the Good Guys. But we also insisted that this was not the only way it could be done. In fact, quite unexpectedly, we can often bring our faith to bear on a game by playing the villains. This is done, most commonly, by revealing what evil truly is. C. S. Lewis once wrote that good could easily understand evil, but that evil not only did not understand good, it did not as fully understand itself. Many gamers play evil characters thinking it is the easy and rewarding path. By showing what evil is really about, the Christian gamer can point people to the truth. Read more
The following article was originally published in April 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.
In 1978 I had the benefit of receiving a bachelors degree from Gordon College in Wenham, Massachusetts. I arrived there in 1975, brought with me an associates degree from a small Lutheran Bible college, and studied many subjects in a new but ancient light. Gordon was a member of The Christian College Consortium, a confederation of Christian undergraduate and graduate schools who were serious about both Christianity and education. In those days at Gordon there was a lot of emphasis on an idea incorporated in this phrase: the integration of faith and learning.
What this meant was that being Christian was a total commitment, a complete identity of person with something which, although much more, was at least in part a philosophy, a set of ideas and ideals, a world view which should permeate our approach to every part of life. We were to learn in a way that reflected our faith; and we understood things from the perspective of our faith. Read more