This is Faith in Play #6: True Religion, for May 2018.
In the earliest versions of Dungeons & Dragons™, the original role playing game from which all others (including those electronic games that call themselves “RPGs”) are descended, there was a rules section known as alignment. Many players did not understand it; many gamers did not use it; it was often badly abused. However, I think it was one of the best and most important parts of the game, and I often defended and explained it.
I am going to make the perhaps rather absurd claim that I am a recognized authority on the subject of alignment in original Advanced Dungeons & Dragons™. I know, that’s ridiculous. However, I am also going to prove it. When Gary Gygax was promoting his Lejendary Journeys role playing game, he placed on his web site exactly two links to pages related to Dungeons & Dragons™ One was to my Alignment Quiz, which had already been coded into an automated version by a Cal Tech computer student and translated into German. The other was my page on choosing character alignment in my Dungeons & Dragons™ character creation web site. He apparently believed I had a solid understanding of the issues.
So big deal. I’m an expert in a game mechanic concept that isn’t even used by most of the few people who still play that game. However, even if you don’t use it, don’t play that game, I think alignment is important to understand, because ultimately the character alignment was the real religious beliefs of the characters in the game world. Read more
There are ultimately two views of the universe. It is not quite so simple as the Christian view versus everyone else; that which Christians believe about the universe is shared by many other people. But the prevailing view of the age is not the Christian view; and if we are to bring our faith to bear in our games, perhaps we can start by creating worlds in which the Christian view is a bit more clearly true. Read more
Last month as we explored ways to express our faith in our gaming, we suggested that it could be done by playing the Good Guys. But we also insisted that this was not the only way it could be done. In fact, quite unexpectedly, we can often bring our faith to bear on a game by playing the villains. This is done, most commonly, by revealing what evil truly is. C. S. Lewis once wrote that good could easily understand evil, but that evil not only did not understand good, it did not as fully understand itself. Many gamers play evil characters thinking it is the easy and rewarding path. By showing what evil is really about, the Christian gamer can point people to the truth. Read more
Last month as we concluded our consideration of Magic, we raised a bigger issue: is it appropriate for characters in a fictional world to call upon any deity?
It is not a simple question. At every turn God has commanded that we have no regard for other gods; it is top of the list in the Ten Commandments, the concept behind many of the prohibitions (from sorcery to cutting the corners of your beard), and the reason why Israel and Judah were conquered by foreign nations. You shall have no other gods before Me.
But at the same time, you shall not take the name of the Lord your God in vain.
We are caught between the proverbial two horns. Read more