No, this article isn’t about dungeons or caves. It’s about a design lesson that I only learned as an adult. As a kid, I skimmed through the Dungeon Masters Guide and the Monster Manuals countless times, planning adventures or just perusing all of the intriguing stuff within. Though this wasn’t playing, it was still magic. I think the sheer number of choices in those books led me to litter each of my adventures with a wide variety of monsters and magical treasures. There were so many interesting choices, and I wanted to use them all (or at least a LOT of them).
Even those mildly interested in mythology can recognize the various cultures from which many stock fantasy monsters derive. From the Greeks, our fantasy games get their centaurs, chimeras, dryads, gorgons, griffons, harpies, hippogriffs, hydras, lamias, medusas, minotaurs, nymphs, pegasi, sphinx, titans, tritons, and others. From the Arabs, we get efreet, djinni, marids, and ghouls. Northern Europeans gave us bugbears, bogles, dwarves, goblins, hobgoblins, kobolds, trolls, and others. You get the idea. In my younger years, I mixed and matched these monsters without a second thought, dropping them into my various adventures. Most were a glorious mish-mosh of foul creatures. When making an adventure, I probably based my monster selection as much on novelty (those that my players had not yet encountered) as on a suitable environment (heat-loving creatures near volcanoes, cold-loving creatures in frozen tundra, etc.). I can admit that I gave no thought at all to atmosphere or mood. Monsters existed so PCs could kill them (or occasionally negotiate with them). They were stat packages with important tactical differences. The chief villains in most of my early adventures might as well have been the ‘United Nations of Monsters’.
Some of you may be thinking, Isn’t diversity good? Isn’t variety the spice of life and all that? Though diversity can be great, I suggest that the frequent (even constant) blending of so many monsters and treasures can actually rob an adventure of some flavor, much as blending six flavors of ice cream dilutes the flavor of each. Read more