Tag: friend

RPG-ology #34: Invisible Coins

This is RPG-ology #34:  Invisible Coins, for September 2020.


This was originally published as Game Ideas Unlimited:  Invisible Coins on July 27, 2001.  It is only slightly edited for republication here.

You’ve probably heard the line about our strange and beautiful relationship—in which I’m beautiful, and you’re… well, I’ll assume you’ve heard it.  My relationship with Multiverser creator E. R. Jones was, from the beginning, strange on both sides.  There were many things about us that appeared similar (to the point that we were mistaken for brothers, and sometimes still people aren’t certain which of us the bearded dark-haired bespectacled faces in artist Jim Denaxas’ sketches depict).  But the more we got to know each other, the more it appeared that we did many of the same things for very different reasons.

He wore a beard because shaving was inconvenient.  I wore one because I didn’t like the feel of the sweat and oils on my face after shaving.

We both put ice in our coffee.  I did it because I’m not very patient about beverages, and would certainly burn myself on it before it cooled.  He, on the other hand, preferred his coffee cold, a throwback to his army days when that’s the only way he could get it.  (And he was the cook.)

We were both highly respected for our skills at running Dungeons & Dragons, both of us having begun some time in 1980.  My reputation was that I was closer to the book rules than just about anyone else.  He, on the other hand, built his entire game on that phrase in the preface, “the creator and ultimate authority in your respective game,” regarding the rest of the system optional.  We learned much from each other in the process of playing together, but our games were never the same, perhaps in some sense not even remotely similar.

And both of us had the habit of periodically tossing an invisible coin into the air and catching it, slapping it on our wrists ostensibly to see whether it was heads or tails, when someone asked a question which required thought. Read more

Faith in Play #4: Bad Friends

This is Faith in Play #4: Bad Friends, for March 2018.


This started with a bit of silliness that over the course of a few hours became considerably more serious.

It was a morning drive, and on the radio someone was talking about how Jesus had saved her marriage. She said that now her husband was her “best friend”.

I know it was sincere, and it was undoubtedly truly meaningful, but I’m afraid it is so cliché that I immediately noted to my wife, “You know, no one ever talks about their worst friend.” We laughed. I said that there must be a way I can use that for something, and we pondered how you would identify your “worst friend.”

A few hours later I shared the joke with my youngest son, who did not laugh but instead said that he knew exactly who his worst friend was.

There is something of an attitude in gaming groups that says we must be friends because we’re all gamers who get together to play. It’s like thinking that you must be friends with everyone who goes to the same bowling matches or bridge games or cocktail parties. I have talked about that before, in Faith and Gaming: Friends. I have also written in mark Joseph “young” web log post #93: What is a Friend? about two distinct concepts of friendship. I hold the word to a rather high bar. I think most of the people who think themselves my friends probably are only acquaintances who like playing games with me. That’s fine; it’s good to have acquaintances of that sort. You could even call them friends.

My son’s choice for “worst friend,” though, was enlightening. He named the high school friend who, after serving in Afghanistan, became a homeless drug addict. This boy seems impossible to help—give him shelter and food, and he takes advantage of the situation to steal from the house to buy drugs.

We have a short list of people who are not allowed inside the house. They are welcome to sit on the front deck and talk with people, and we will help them as we can, but the doorway is the boundary. I always explain it to them very simply: People who live here believe that you have stolen from them and that you will do so again. As long as you are never inside the house, no one can accuse you of having stolen anything from inside the house. Thus the rule protects you from being accused. It happens that it also protects them from the temptation of stealing from us. This friend is on that list.

As I considered this, I realized that there have been many people whom we treated as friends over the years who abused that status. More than once we had to discontinue having gaming groups play in our home because someone, never identified, stole things from us, and rebuilding a gaming group after something like that is not simple. If the people we entertain in our home are our friends, we have had some bad friends. What do we do about these people?

Love your enemies, and pray for those who mistreat you, so that you may become sons of your Father in heaven. For He makes His sun shine on the good and the bad, and gives the blessing of rain to the righteous and the unrighteous.

Let me be clear. I do not mean that you necessarily have to give your bad friends free rein of your home; I do not mean that you do not report theft or other crimes to the police. Sometimes the most loving thing you can do is put someone in jail—if indeed you are doing it as the best way to help them. We have had to do that at least once. What is expected, though, is that we continue to love the bad friends, even the worst friend, and to look for the best way to help them. We were never promised that showing love wouldn’t result in pain or injury to ourselves. We were promised that God would recognize His own image in us when we did so.

There is a footnote to this story. This was written about a year before it was published here, and in the intervening months my wife and I were both hospitalized and released with some severe restrictions on our activities. During this time that “worst friend” appeared, clean and sober, and stayed with us for an extended time, cooking and cleaning and otherwise making life possible for us while we were recuperating. No one is irredeemable, and a little love and grace and kindness can go a long way.

So show love to your friends, even the worst friend.


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Next article: Fear.

Faith and Gaming: Fundamentals

The following article was originally published in May 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.

As I pondered where to begin our discussion of faith and gaming, I wanted to address the most fundamental aspect of our games; but I then had to debate with myself exactly what part of a role playing game is that most fundamental aspect. I decided immediately that it wasn’t the worlds in which we played; as basic as these are to the make-believe play of our youth, these are rather a layer on top of the basics. Characters, similarly, are part of the game, but an added part. Did that mean that mechanics were the fundamental aspect? After all, all games have mechanics; role playing games are most defined as games because of mechanics. And so I was preparing to write a page about Christianity and game mechanics.

And then it occurred to me that I was looking in the wrong place. Read more