In recent months we have drifted away from the central purpose of this series—that of examining how our faith and our gaming hobby may be integrated—into responding to the criticisms of other Christians. This is in some ways a necessary part of what we are doing. If well-intentioned Christians think that our hobby is wrong, we need to examine what they say and what we do very closely. But to some degree, the critics have derailed us, pulling us away from the basics of our discussion. It’s time to get back on track. To do this, we’re going to travel back to the fundamentals, where we began.
And the seed whose fruit is righteousness is sown in peace by those who make peace.
—James 3:18, UNASB Read more
The following article was originally published in May 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.
As I pondered where to begin our discussion of faith and gaming, I wanted to address the most fundamental aspect of our games; but I then had to debate with myself exactly what part of a role playing game is that most fundamental aspect. I decided immediately that it wasn’t the worlds in which we played; as basic as these are to the make-believe play of our youth, these are rather a layer on top of the basics. Characters, similarly, are part of the game, but an added part. Did that mean that mechanics were the fundamental aspect? After all, all games have mechanics; role playing games are most defined as games because of mechanics. And so I was preparing to write a page about Christianity and game mechanics.
And then it occurred to me that I was looking in the wrong place. Read more