Tag: DM

Faith and Gaming: Mechanics

The following article was originally published in June 2001 on the Christian Gamers Guild’s website. The entire series remains available at its original URL.

When I was working my way back toward the fundamentals of our game experience last month, just before I reached the point of discussing social interaction I mentioned mechanics. Mechanics are the stuff that makes games work, that makes games games. In a sense, it is game mechanics that separate games from all other forms of social interaction. That is, a game has rules. It has objectives which are to be sought, methods which are legitimate approaches, and penalties for breach. Like a story, it has conflict and resolution; unlike a story, the conflict is defined and resolved by specific limited tools, the rules of the game, the mechanics.

And if our faith is to infiltrate our lives completely, we may need to ask ourselves how it affects our regard for the mechanics within games.

dice03

In discussing the mechanics specifically of role playing games, three broad concepts of resolution systems have been identified. These have been labeled drama, fortune, and karma. And if we understand these concepts aright, we realize that they are present in all games in one form or another. We also begin to see that each of these concepts has aspects which fit our faith well, but each has aspects which are problematic for our faith. We’ll look at them individually. Read more