I must credit James V. West for inspiring this column. On a game-related forum elsewhere on the world wide web, he raised a question, and then he answered it. Between when I read the question and when I read his answer, I had provided my own answer, which proved to be somewhat distinct from his, and yet to fit with his quite well. Reading his thoughts, I saw in them something of value for this column, and determined to convey them here, combined with my own.
The question concerned why people would be interested in playing a role playing game that wrestled with the meaning of life, of moral and ethical questions and problems. Read more
Warning: Some generalized spoilers for Fallout 4 are ahead.
I am on my way through a second play-through of Fallout 4. While the settlement-building mechanics and the amazing Survival Mode (after the recent update) are stars in Bethesda’s crown, I feel like they’ve missed the mark on creating a role-playing experience. It’s a problem, actually, that’s been going on for a while across multiple games (and multiple publishers). It seems like every new iteration of Elder Scrolls removes a little bit of the role from role-playing game, and Bioware RPGs give you so little control over character design that they may as well not bother. I understand that they’re simplifying and streamlining for the benefit of people with shorter and shorter attention spans, and in response to focus group testing, but it’s gotten to the point where Fallout plays more like a shooter than an RPG. Read more