This is RPG-ology #26: Monster Design, for January 2020.
Not long ago a member of the Christian Gamers Guild asked for advice in designing monsters. This article has been republished from Gaming Outpost’s Game Ideas Unlimited series from August, 2001, only slightly edited for republication here, originally entitled “Game Ideas Unlimited: Monster Design.”
Sometime a couple decades ago, someone I had known over the Internet and met at a convention asked me to be a judge in a contest he was running. Dungeons & Dragons Third Edition was slated to be released in perhaps a couple of months, and there was already a lot of pre-release information about it floating around. He wanted to have people submit new monsters for use in future D&D games. Knowing of my somewhat intimate familiarity with the old Original Advanced Dungeons & Dragons™ rules set and acquaintance with at least three of the other versions of the game, he thought I would be able to contribute something to the judging. He also asked two other people to judge, whose skills and perspectives were very different from mine.
I took the notion very seriously. Before I looked at the first of the entries, I gave a lot of thought to what made a good monster. Some of the things I valued were contradictory—that is, it would be very difficult for a creature to score high on every quality I sought. But I reduced my consideration to eight qualities, eight aspects of creatures which I thought made them, in a general sense, well-designed monsters.
And if you’re designing monsters for your own campaign, or for some Internet contest, or for publication somewhere, you might like to give some thought to these qualities. You won’t always try to make every creature score high in every category. But if you’ve thought about the categories, you’ll be making tradeoffs that reach your goals at a reasonable “cost” in terms of what you sacrifice. Read more
Once again the Christian Gamers Guild will host a Christianity and Gaming panel discussion with Q&A time on balancing faith & gaming, starting a gaming group at your church, & other topics on how to be both a Christian and a gamer.
Friday, 2:00 p.m. in Westin Ballroom III
Session ID: SEM19157484
We will also offer a non-denominational Christian worship service. We’ll read scripture, sing familiar hymns, hear a sermon, and offer an optional communion.
Sunday, 9:00 a.m. in Westin Ballroom IV
Session ID: ZED19165541
Once again the Guild will host a church service on Sunday morning of the Origins Game Fair. Join us at 9:00 a.m. in A216 at the Convention Center!
The Guild’s primary convention activity takes place at Gen Con, where we offer a Sunday morning worship service and a panel on the intersection of our faith and our hobby. As of last year, we also help to coordinate a memorial service for those who have passed away. Unfortunately, we’ve been priced out of having a booth the past couple of years, so if you want to make contact, these events are your best bet.
Christian Worship Service
SEM17108454 — 8/20 — 10:00 – 11:00 a.m. — Westin, Capitol III
Join us for a non-denominational Christian worship service sponsored by the Christian Gamers Guild. We’ll read scripture, sing familiar hymns, hear a sermon, & offer an optional communion.
Christianity & Gaming Panel
SEM17108467 — 8/18 — 4:30 – 6:00 p.m. — Crowne Plaza, Victoria Stn C/D
Join us for discussion with Q&A on balancing faith & gaming, gaming as a ministry, defending gaming from attacks, the use of evil & magic in games, & other topics.
SEM17108656 — 8/20 — 11:00 a.m. – 2:00 p.m. — Westin, Capitol III
In 50 years of Gen Con, many of our friends have passed on. Join us for a few minutes to help us celebrate their lives & honor their memories. A brief prayer service will be held at noon.
You may have seen our booth or attended a worship service at Gen Con. You may have come across our Facebook page or seen something from us on Twitter. You may have encountered one of us talking about the Guild at Fans for Christ or heard us mentioned by the Geek Preacher. Maybe you were curious about us or wanted to connect, so you looked up our old web page.
I am dreadfully sorry.
I’m sure you thought we were just a dying remnant of a community with no outlook for the future. Based on the appearance of that page, you could certainly be forgiven for thinking so! But a new day has dawned, and God willing, this new page will help us to expand the scope of the Guild’s activities. Already the response to the redesign has exceeded my expectations, which tells me that you have been eager to see us do more than we have been.
So let’s start by talking about what the Christian Gamers Guild (CGG) is all about. Read more