This is Faith in Play #22: Individualism, for September 2019.
Quite a few years ago now I was playing a character in an experimental Attorney class in a game largely based on original Advanced Dungeons and Dragons™. I had just successfully defended a player character (an Antipaladin) on a murder and robbery charge, and the player said to me, “Boy, your character must be really lawful.”
I answered, “No, he’s Chaotic Neutral.”
And that illustrates just why it is that the Chaos side of the alignment graph is so badly misunderstood and so poorly handled. My attorney was Chaotic in the best traditions of the American Civil Liberties Union (ACLU): he firmly believed that every person (character) had the right to be and to do whatever he wanted, as long as in doing so he did not unfairly infringe on the right of any other character to do or be what he wanted. Although anarchy can be the consequence of chaos pushed to the extreme, chaos is not about anarchy, but about liberty. It is the alignment expressed in the Bill of Rights, espoused by the Libertarian Party, and represented by Democracy. Read more
This is Faith in Play #6: True Religion, for May 2018.
In the earliest versions of Dungeons & Dragons™, the original role playing game from which all others (including those electronic games that call themselves “RPGs”) are descended, there was a rules section known as alignment. Many players did not understand it; many gamers did not use it; it was often badly abused. However, I think it was one of the best and most important parts of the game, and I often defended and explained it.
I am going to make the perhaps rather absurd claim that I am a recognized authority on the subject of alignment in original Advanced Dungeons & Dragons™. I know, that’s ridiculous. However, I am also going to prove it. When Gary Gygax was promoting his Lejendary Journeys role playing game, he placed on his web site exactly two links to pages related to Dungeons & Dragons™ One was to my Alignment Quiz, which had already been coded into an automated version by a Cal Tech computer student and translated into German. The other was my page on choosing character alignment in my Dungeons & Dragons™ character creation web site. He apparently believed I had a solid understanding of the issues.
So big deal. I’m an expert in a game mechanic concept that isn’t even used by most of the few people who still play that game. However, even if you don’t use it, don’t play that game, I think alignment is important to understand, because ultimately the character alignment was the real religious beliefs of the characters in the game world. Read more