Tag: Becketts

Terror in the Tower, part 1

Another tale of the Beckett Family’s adventures in Northumbria.


Background

The session began with the PCs in the small village of Lakesend, where they have been helping the local Lord Balin in finding a missing provost.

Cast of Characters:

Most party members are part of one large extended family—the noble Beckett family. A few are retainers.

Granny Beckett: Witch, eccentric matriarch of the family
Jade Cormallen: Half-elf ranger, distant relative to most
Lord Roger Beckett: Ranger, new family head
Acolyte Denston Beckett: Cleric of Pholtus, grumpy and dour
Daniel Beckett: Assassin, passionate and protective
Sir Callum Beckett: Cavalier, burly and jovial
Sir William Beckett: Cavalier, sarcastic and brave
Brother Lewie: Cleric of St. Cuthbert, erratic but insightful
Sven Ragnarsson: Barbarian, bastard of Granny, Bjorn’s twin
Bjorn Ragnarsson: Barbarian, bastard of Granny, Sven’s twin
Brother Liam: Cleric of St. Cuthbert, comrade of Brother Lewie
Sir Raynard: Cavalier, handsome and witty
Raymond: NPC (Fighter 1), stoic and responsible
Owen: NPC (Ranger 1), introverted and self-sufficient
Kieran: NPC (Magic User 1), gentle and intelligent
Sergeant Blaine: NPC Fighter, porter to the Beckett family
Dagis: NPC (Fighter 0), new squire to Sir Callum

Narrative:

Day 22, Eighth Moon 

The night passed without incident.  The family was now residing in the two abandoned shepherds’ cottages and that of the missing provost.  Most were up and about, eating breakfast outside Jehan’s cottage.  Roger had started a small cooking fire, and the smell of roasted trout and charred wood filled morning the air.  The peaceful scene vanished when Elwood, disheveled and clutching his gnarled wooden staff, came running down from the hillside.  Excited and gasping for breath, he eventually yelled something about a dead man.  Several family members grabbed their weapons and followed him back to the hillside at a brisk pace.  Along the way, Elwood, flustered and still short of breath, provided the others with more information.

“I was gathering worms for my fishing chores later on,” the young druid gasped, “when I heard the sound of something big crashing through the brush, coming toward me.  The sheep started to scurry away, and I picked up my staff, unsure of what was coming.  Then I heard it stop.  I couldn’t see anything, for whatever it was still lay inside the treeline.  I crept up and saw a man lying in the weeds, groaning in pain.  He was wounded, though I could not see exactly how.  It became obvious that he was no threat so I tried to help him, but he only moaned two words and then stopped breathing.  He said, ‘Pholtus’ and ‘Kieran.'” Read more

Treasure Identification

 This piece follows ‘Ants in the Darkness,’ a Beckett adventure of the Northumbria Campaign. 


BACKGROUND:

The session began with the PCs in an underground tunnel on Wycliffe Island, located on Blackwater Lake. After stumbling into a nest of giant ants, the party desperately fought its way out. A few caverns away, as they recovered, they had a stroke of luck and found a calcified chest containing many gems. Exhausted and wounded, they returned to the surface and sailed back to the small village of Lakesend. There they planned to rest, heal, and divide their loot.

FROM THE DM:

I found this session, which lacked any real combat, memorable because of the role-playing and the dialogue between players. You know that you have a good group when they can find great amusement and engagement without rolling dice. I just sat back and watched the how, taking notes. In addition, I had recently asked each player to cast his character with some famous person or Hollywood actor. I think this helped each player really visualize his character, and the dialogue seemed to come easy. This session also served one additional purpose for me as DM. The party had been unwittingly abusing the identify spell, forgetting that it requires a pearl each time. The write up helped to make this clear. Read more

Ants in the Darkness

Another memorable play session from Michael Garcia, this one from his more recent Northumbria campaign. Mike is running two groups in the same campaign. “Screams in Store” followed the Winchester family; this story is about the Becketts. 


Background:

The session began with the PCs in a narrow tunnel, which is part of a series of natural limestone caverns that run throughout Wycliffe Island, located in Blackwater Lake. The party had stumbled upon a secret door inside an unmarked crypt on the island, and they started to explore the tunnel beneath it. The group is rather large and the tunnel very tight so they were in a long line, strung out.

From the DM:

Sometimes your players do innovative and bold things at the table, reflecting years of gaming experience. Other times, they shock you by doing silly things or NOT doing the obvious. The following game session began with a casual moment of stupidity that almost killed the entire party, but there were some heroics too. The monsters were not terribly interesting, but stock monsters can sometimes prove surprisingly tough when one small detail escapes your notice at first. In this case, the party (second level on average) ended up slugging it out with over sixty-three HD2 monsters that effectively had platemail! When I realized their plight, just before the battle began, I gave them a short piece of advice: “It’s time to get creative and pull out the heavy artillery or become food!” Read more