The heavens are telling the glory of God; the wonder of his works displays the firmament.
I grew up to that, to some degree. It’s the words to perhaps the most familiar selection from Haydn’s oratorio, The Creation, and it was sung by church choirs before I was in them and when I was in them. I had the opportunity to sing most of the rest of the larger work in high school, but this is the piece I remember. It tells us that the stars, the sky, the heavenly bodies, are all joined in announcing God’s greatness.
Last month we pondered whether Animals knew something we didn’t know. This month we move from the non-sentient to the inanimate. Do the stars declare the glory of God? Read more
I received a letter asking me about a game with an odd spelling. The spelling, Quigi, was not correct, and it took a second letter before I understood that my correspondent was talking about Ouija™, the Parker Bros. diversion which is sold with board games, which is alleged to facilitate contact with the spirit world. Is this, at least, an evil game?
My correspondent gave me an out; he said he would understand if I declared it was not a game. It’s tempting to do so anyway, as although I don’t have an articulable definition of “game” which covers everything I would include and nothing I would exclude, it is difficult for me to figure out in what sense a Ouija board is a game. However, it’s also begging the question. Is this popular diversion inherently and irredeemably evil? I’ve contended elsewhere that the devil doesn’t own anything. Could this be an exception? Read more
First, let me address the matter of the question. When talking about a designing a role-playing game and the role that magic in the role-playing game will take, we must first decide on what questions we are asking ourselves. Several questions come to my mind. First, what is magic? What is it, not only in fantasy and reality, but also in the role-playing sub-culture? What will it be in my game world or system? The second question is “Why do I want it in the game system?” Why do I need or want magic in the game I’m designing? Third, how does it work in my game system? How do I want it to work in my game? Read more