GRIT is the currency of the game for character advancement. It represents determined intent. You use it to buy all mechanical facets of the character, such as stats, skills, hit points, etc… GRIT can also be used to purchase instant rewards such as critical successes, use of GIFT techniques and other similar actions.
Starting GRIT: 100
Cost for starting Stats, Skills, Hit Points and Saving Throws is 1 per. A strength of 1 costs 1 GRIT, a Strength of 10 is 10 GRIT.
Cost for Feats is 1 GRIT per feat. All prerequisites must be met.
The Rule of Quarters
All Stats, Skills and Saving Throws (excluding adjustments for stats or racial bonuses) are organized Read more