I pondered what to write in this month’s column. Normally I’m not much for noting special events, but this column marks the conclusion of four years during which a new subject has been addressed each month, relating our faith to our gaming, exploring how we can make our game play specifically Christian. The hope is that such a milestone would be marked by one of the better entries in the series. It’s difficult to know, however, which articles will prove themselves particularly helpful until the responses start appearing, so there’s not much sense in focusing too much effort on that decision. Noting that this is about playing games that are peculiarly Christian, I realized I had a topic note that spoke of a specifically Christian story one might tell in a game.
Of course, it might be presumptive to begin by stating that it is a particularly Christian story. That would seem to be the first question. We have twice before examined stories that might be specifically Christian in their essence. In Deals it was the Faust story, the story of the man who sold his soul to the devil and didn’t really get what he wanted from it. In Goethe’s hands that was a very Christian story; the question is whether it would be so in the hands of the average role player. We also considered the Redemption story—not the Redemption Story, the story of Christ’s sacrifice for us, but the more personal story of the Prodigal, God’s effort to redeem us individually. It may be that this is a specifically Christian story; on the other hand, it appears in pop culture expressed by those who have no known commitment to our faith, so if it is a specifically Christian story it may have lost much of its impact in our post-Christian world. Read more
Dave Mattingly is currently the Vice President of the Christian Gamers Guild. He has been instrumental in coordinating worship services and panels at conventions and liaising between several Christian fandom organizations. This article was originally published at davemattingly.net.
I’m a Christian, and sometimes a teacher/preacher.
Here’s a look at my own story of coming to Christ. This is a very personal story, and won’t necessarily have the wide applicability of some of my other sermons and lessons. I encourage all of you to map out your own walk with Christ.
A Reason for Hope
The Bible tells us to “always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have.” I am ready. In fact, that 1 Peter 3:15 verse is a good summary of my testimony.
“Come, let us reason together,” says the Lord. (Isaiah 1:18)
At our previous posting schedule, we’re going to run out of content somewhere in March of next year. I am therefore shifting to a weekly schedule in order to stretch the fun out for at least several more months.
Expect a repost of Faith and Gaming every two weeks. Experience Talks and Lands in the Clouds will now be monthly.
You may have seen our booth or attended a worship service at Gen Con. You may have come across our Facebook page or seen something from us on Twitter. You may have encountered one of us talking about the Guild at Fans for Christ or heard us mentioned by the Geek Preacher. Maybe you were curious about us or wanted to connect, so you looked up our old web page.
I am dreadfully sorry.
I’m sure you thought we were just a dying remnant of a community with no outlook for the future. Based on the appearance of that page, you could certainly be forgiven for thinking so! But a new day has dawned, and God willing, this new page will help us to expand the scope of the Guild’s activities. Already the response to the redesign has exceeded my expectations, which tells me that you have been eager to see us do more than we have been.
So let’s start by talking about what the Christian Gamers Guild (CGG) is all about. Read more