Faith and Gaming: Losing

We’ve heard all the pithy sayings, aphorisms, witticisms, and proverbs that have been expounded on this subject. You can’t win them all. If anything can go wrong, it will. You can’t win for losing. There’s no sense worrying about it, nothing’s going to turn out all right. These are bits of the wisdom of this age. They have a certain appeal in them, reaching to that side of us that is tired of the struggle. As someone has written, the three rules of the game of life are one, you can’t win; two, you can’t even break even; and three, you can’t get out of the game.
31defeat
Yet I, at least, hesitate at these. It’s not that they don’t strike a chord somewhere within me. It’s that I think the pessimism they reflect is not Read more

Keeping Their Heads Down

Trickles of sweat stung his eyes and slowly worked down his back. This jungle wasn’t anything like the New Jersey Pine Barrens he grew up in. He viewed the dark with the special night vision goggles that made everything look like some bizarre green seascape. Ten years as a city cop had not prepared him for humping through a tropical rain forest. “Pepsi, check, over…” He was supposed to observe radio silence but hearing a friendly voice helped take the edge off. ‘Pepsi’ Kohler was a lifelong friend and a former Marine, a comforting companion for his first night on patrol.

“Check, Woody, wait one…,” came the reply. There was an edge to the brief transmission. Woody Marks quickly turned and began scanning in the direction of his teammate. Still a novice with the NVGs, he suffered a temporary green out of his vision as he scanned right over the team’s campfire. With a muffled curse, he pushed the goggles onto his forehead and searched the night with his naked eyes. He spotted Kohler on one knee, 40 meters away, SMG at the ready. Woody followed Pepsi’s line of sight, trying to see what had spooked him. A hint of movement in his peripheral vision brought his attention back around behind Pepsi. The biggest, meanest looking Bengal tiger Woody had ever seen was stalking his friend! Read more

Faith and Gaming: Ouija

"Ouija Board" by Deviant Art user musicismylife2010.
“Ouija Board” by Deviant Art user musicismylife2010.

I received a letter asking me about a game with an odd spelling. The spelling, Quigi, was not correct, and it took a second letter before I understood that my correspondent was talking about Ouija™, the Parker Bros. diversion which is sold with board games, which is alleged to facilitate contact with the spirit world. Is this, at least, an evil game?

My correspondent gave me an out; he said he would understand if I declared it was not a game. It’s tempting to do so anyway, as although I don’t have an articulable definition of “game” which covers everything I would include and nothing I would exclude, it is difficult for me to figure out in what sense a Ouija board is a game. However, it’s also begging the question. Is this popular diversion inherently and irredeemably evil? I’ve contended elsewhere that the devil doesn’t own anything. Could this be an exception? Read more

The Search for Sergeant Adelar

This is the debut article in a series of memorable and entertaining roleplaying sessions from the CGG membership. Michael Garcia kicks things off with a session from his Exploration of Isenwald campaign.


BACKGROUND:

The party members are southerners that have traveled north for many weeks to foster a business relationship with their employer’s good friend. As a favor to the local baron, they went by horseback to inspect a silver mine. On the road, they stumbled upon a battle in the fog. Mysterious beast-men, whom locals called Eaters-of-the-Dead, were attacking dozens of pilgrims. The party rode to their rescue, and in the process made allies of the soldier-monks of Moragiel, who patrol the roads to protect pilgrims. After the battle, the party and the knights were escorting the pilgrims north to the royal fortress of Grenzenburg.

FROM THE DM:

This turned out to be an interesting session because it was different. The PCs were racing against time to rescue a wounded kidnapping victim. With daylight dying, they had to track the Eaters-of-the-Dead, catch up to them, and somehow save the victim. I designed the trail to end up high up in the hills, on a narrow rocky road that winds along a cliff face. After many dangerous skill checks, the Eaters-of-the-Dead had a small ambush for the would-be heroes. The rescue party was small because speed was important for the PCs. Thus, the dangers seemed greater than normal. Read more

Precious Moments at WAR!

preciousmoments_title_v01I’m sure you’ve seen the cute yet spiritual Precious Moments figures somewhere. (If not, go to your local greeting card store or check out the Precious Moments web page at http://www.pmcdolls.com) Chances are, someone near and dear to you collects them. They look nice enough in the cabinet, but wouldn’t it be fun to take them out and play with them? Even better, how about a miniatures wargame with Precious Moments figures? OK, it can’t be too gruesome or violent, but it can be done. Here are rules for a Precious Moments Miniatures Battle game.

Read more

Faith and Gaming: Redemption

Some time back, someone asked me whether particular kinds of stories were inherently Christian stories, and I didn’t have an answer at that moment. I have since suggested, notably in considering Faust, Sorcerer, and Deals with the devil, that some stories might indeed be at least strongly if not inherently Christian. However, the questioner was not considering the Faustian story when he raised the question; he was thinking of the Prodigal story, the story of redemption, as that which is an inherently Christian story.

It’s a compelling notion. After all, one of the names often given to the central message of our faith is The Redemption Story, and thus we have good reason to ask whether all redemption stories necessarily tell of the truth in the gospel to some degree. Playing a character who fell and was then redeemed seems like it would fit perfectly into this mold, a parable of Christianity in a fictional setting.

Of course, the gospel is in a sense not that sort of redemption story; Read more

The Numbers Game

CGG President Rodney Barnes begins a series about how a Gamemaster can be a Servant to their roleplaying group. 


Too many personalities to handle?

How big should your RPG group be?

There is not a set answer to the question of how big your group should be. But here are some helpful guidelines to help you in establishing a group size. Read more

Faith and Gaming: A Concern

Three months ago, in Deals, I suggested something that flies in the face of much of the common wisdom about what is acceptable in gaming: I suggested that a game that focused on making deals with the devil was a very Christian game, which taught a very important Christian lesson to its players. Some have probably wondered since then whether I think there is anything at all that goes too far in role playing.

That would be at least a bit unfair. I have often said that there are things that go too far for me, and things of which others should at least be wary. Admittedly, I’ve never (that I recall) stated that any particular concept was inappropriate per se for all players, but I have said there were things that concern me, and two months back when we addressed Sex I suggested a few that were inappropriate for me (although not for everyone).

This month, there is something that concerns me. It is appropriate that it should fall in October, the month in which this column has traditionally addressed issues related to magic, because it is a matter concerning magic that has come to my attention of which I write. Read more

Hitting Them Where it HURTS

This article by Charles Franklin originally appeared in The Way, the Truth & the Dice issue 1 in the spring of 1999. It is reposted here with permission from the author.


I was watching a classic science fiction film this weekend with my four-year-old son and one scene in particular emphasized the way combat is portrayed in movies and in our games. In this particular scene an alien, accompanied by a starship pilot and a teenager, wander into a detention zone where a firefight erupts with the evil military police. Now granted, the threesome had the element of surprise, but when the shooting starts they calmly go about their business, zapping security cameras and bad guys with amazing accuracy. Meanwhile the trained military police can’t seem to hit anything. Common sense tells us that this is a less than accurate portrayal of how this firefight would occur, and I think everyone realizes that Hollywood takes great liberty with reality in their action movies. This cinematic liberty carries over into RPGs that for the most part seek to model movies, not reality.

The purpose of this series of articles is not to open a debate about the glorification of violence in popular movies and role playing games. I do believe, however, that adding a dose or two of reality to our game mechanics will reduce the quantity of violence and increase the quality of role playing. I see this as a win-win adjustment.

Read more

Faith and Gaming: Gender

God created man in His own image, in the image of God He created him, male and female He created them… The Lord God fashioned into a woman the rib which He had taken from the man, and brought her to the man.
Genesis 1:27; 2:22, UNASB

Last month we were examining the inclusion of sex in our games, but in doing so we touched on something that goes far beyond sex: we briefly considered the problem of gender. We mentioned in passing that our fiction sometimes includes races which are not characterized by the same genders, let alone the same gender roles, as ours. To recall a few examples, the aliens of Enemy Mine combine masculine and feminine within themselves such that they have their own children on their own, each parent giving birth to children rather spontaneously without interaction with any other of its kind. The amoeba-like Dralasites of the game Star Frontiers switch genders during their ordinary life cycle,29aliens either producing spores or receiving spores depending on hormonal changes within themselves such that when in feminine form they might at any moment sprout a growth that would become the child of an unknown father. In the television version of Alien Nation, three genders are required to produce offspring: a male, a female, and an enabler to prepare the female for the male. These are just fictional notions, not realities, yet we know that there are microscopic organisms which do not have gender identities as we understand them, so the concepts are not entirely inconceivable.

There is an ancient interpretive tradition of the Genesis passage quoted above which suggests that Man was initially created without gender distinction. It was thought that initially he had male and female within one being. This, according to the rabbis (and certainly it would seem so in other passages), was Read more